Hanazuki

Russia
On FACEIT since 2020 194 matches tracked 88 matches in 30 days
ELO ▲ 242
2,880
30-day peak: 2,970
Rank EU ▼ 5,799 places
#13,991
Russia #4,015 in Russia
30 days · prev. #8,192 · best #8,192
Last updated:

How does Hanazuki play?

Rating 1.11 K/R 0.77 ADR 82.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 194 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 81%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.1
Zeus kills1 in 194 matches
Knife kills 1 in 194 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.7%).

2K rounds 14.4%+0.7 pp · Ø 13.7% better than 66%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 38x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.3, Headshots at 57%, ELO at 2,880
▼ Got worse
K/R −0.07, Rating −0.10, Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.75).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
58 matches · 45% win rate
On Anubis −60 ELO
28 matches · 61% win rate
On Saturdays ±0 ELO, win rate 33%

Hanazuki loses the most ELO on Mirage: −65 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.74 · Cache
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
45% better than 17%
0.75 better than 47%
79.8 better than 39%
1.05 better than 48%
47% of 172 duels better than 21%
40% of 45 situations better than 55%
Ancient40
45% better than 23%
0.73 better than 36%
80.1 better than 38%
1.02 better than 38%
51% of 129 duels better than 42%
38% of 24 situations right on the average
Anubis28
61% better than 73%
0.78 better than 64%
83.2 better than 59%
1.14 better than 76%
50% of 102 duels better than 37%
52% of 21 situations better than 82%
Dust 226
54% right on the average
0.78 better than 63%
78.6 better than 33%
1.16 better than 78%
59% of 58 duels better than 83%
40% of 20 situations better than 54%
Cache16
94% better than 99%
0.95 better than 96%
96.7 better than 90%
1.47 better than 99%
68% of 77 duels better than 97%
46% of 13 situations better than 66%
Nuke13
69% -
0.77 -
79.3 -
1.11-
53% of 34 duels -
40% of 10 situations -
Inferno10
40% -
0.74 -
85.7 -
1.06-
50% of 42 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hanazuki plays

Across 194 matches Hanazuki averages K/R 0.77, ADR 82.0 and a rating of 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Cache with a 94% win rate in 16 matches. In 90 of 194 matches the rating was 1.10 or higher (46%), in 56 it was below 0.90. In 162 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: August 2026 at 1.30. Hanazuki loses the most ELO on Mirage (−65 ELO, win rate 45%). Things go best on Dust 2 (+90 ELO, win rate 54%). Got weaker: K/R −0.07, Rating −0.10, Win rate −6 pp. Unchanged in recent months: ADR at 81.3, Headshots at 57%, ELO at 2,880. Last 30 days: 88 matches, win rate 50%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.