HanSolo11

Ukraine
On FACEIT since 2015 175 matches tracked 76 matches in 30 days
ELO ▲ 95
2,295
30-day peak: 2,308
Rank EU
#105,764
Ukraine #4,185 in Ukraine
Last updated:

How does HanSolo11 play?

Rating 1.10 (from 145 matches) K/R 0.81 ADR 86.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 145 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 2.8
Zeus kills1 in 175 matches
Knife kills 2 in 175 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 72%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 21x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Win rate +7 pp, ELO +54
= Stayed the same
K/R at 0.81, ADR at 86.3, Headshots at 39%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.89. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −16 ELO
41 matches · 66% win rate
In match 3 of the day −2 ELO
34 matches · 47% win rate
Between 0:00 and 6:00 +14 ELO, win rate 42%
On Wednesdays −16 ELO, win rate 48%

HanSolo11 loses the most ELO on Inferno: −16 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Ancient
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 32 · Mirage
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
60% better than 79%
0.83 better than 84%
87.7 better than 79%
1.16 better than 83%
50% of 226 duels better than 40%
35% of 23 situations better than 42%
Mirage42
64% better than 89%
0.86 better than 90%
89.2 better than 83%
1.13 better than 76%
59% of 219 duels better than 88%
27% of 22 situations better than 18%
Inferno41
66% better than 82%
0.82 better than 77%
89.7 better than 81%
1.15 better than 75%
61% of 241 duels better than 87%
38% of 21 situations right on the average
Ancient28
43% better than 20%
0.71 better than 31%
78.0 better than 30%
0.94 better than 17%
51% of 149 duels better than 42%
50% of 10 situations better than 78%
Cache16
31% -
0.76 -
83.1 -
1.04-
58% of 84 duels -
58% of 12 situations -
Nuke3
33% -
0.77 -
84.7 -
0.91-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HanSolo11 plays

Across 175 matches HanSolo11 averages K/R 0.81 and ADR 86.5; the rating across the 145 rated matches is 1.10. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 40% headshots. The strongest map is Inferno with a 66% win rate in 41 matches. In 68 of 145 matches the rating was 1.10 or higher (47%), in 40 it was below 0.90. In 111 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. HanSolo11 loses the most ELO on Inferno (−16 ELO, win rate 66%). Things go best in match 2 of the day (+39 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +39 ELO. Improved over the last three months: Rating +0.07, Win rate +7 pp, ELO +54. Unchanged in recent months: K/R at 0.81, ADR at 86.3, Headshots at 39%. Last 30 days: 76 matches, win rate 55%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.