HamoodiPEEK

Cape Verde
On FACEIT since 2021 248 matches tracked 138 matches in 30 days
ELO ▼ 185
2,411
30-day peak: 2,676
Rank EU
#73,302
Cape Verde #65 in Cape Verde
Last updated:
Next update possible in 1h 46m

How does HamoodiPEEK play?

Rating 0.97 (from 238 matches) K/R 0.73 ADR 83.2 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 238 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.92−0.12 · Ø 1.04 better than 10%
Pistol kills per match 2.8
Knife kills 8 in 248 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 20%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 31x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 28%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.96, ADR at 83.6, Win rate at 47%
▼ Got worse
Headshots −2 pp, ELO −224

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
62 matches · 47% win rate
On Mirage −47 ELO
76 matches · 50% win rate
On Wednesdays −21 ELO, win rate 41%

HamoodiPEEK loses the most ELO on Dust 2: −82 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.13 · Dust 2
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
50% better than 42%
0.71 better than 34%
80.9 better than 51%
0.95 better than 22%
48% of 479 duels better than 30%
20% of 20 situations better than 8%
Dust 262
47% better than 30%
0.78 better than 68%
88.7 better than 83%
1.04 right on the average
50% of 398 duels better than 43%
26% of 23 situations better than 19%
Ancient39
41% better than 18%
0.71 better than 30%
81.0 better than 45%
0.93 better than 14%
47% of 302 duels better than 23%
22% of 9 situations better than 14%
Anubis25
52% better than 48%
0.72 better than 37%
81.6 better than 50%
0.97 better than 25%
52% of 167 duels right on the average
45% of 11 situations better than 70%
Inferno18
33% better than 4%
0.69 better than 25%
79.2 better than 36%
0.94 better than 14%
40% of 131 duels better than 5%
40% of 5 situations right on the average
Cache15
67% -
0.75 -
86.9 -
1.03-
48% of 95 duels -
33% of 3 situations -
Nuke13
54% -
0.68 -
81.2 -
0.92-
52% of 79 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HamoodiPEEK plays

Across 248 matches HamoodiPEEK averages K/R 0.73 and ADR 83.2; the rating across the 238 rated matches is 0.97. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 74 of 238 matches the rating was 1.10 or higher (31%), in 101 it was below 0.90. In 148 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: November 2026 at 1.18. HamoodiPEEK loses the most ELO on Dust 2 (−82 ELO, win rate 47%). Things go best on Anubis (+30 ELO, win rate 52%). Match no. 1 of the day goes best: 57% win rate, +25 ELO. Got weaker: Headshots −2 pp, ELO −224. Unchanged in recent months: K/R at 0.72, Rating at 0.96, ADR at 83.6, Win rate at 47%. Last 30 days: 138 matches, win rate 46%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.