HammyS-
Name history of HammyS-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does HammyS- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 13.1% of rounds and so just below the average (13.4%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 0.97 (at the start 1.13). Clearly below the average (1.03).
Damage per round (ADR)
Best month: March 2026 with 85.3. Last 3 months: 74.6 (at the start 83.6). Clearly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 56% (at the start 51%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months unchanged at 50%. Just below the average (51%).
Best month: September 2026 with 2,610. Last 3 months: 2,179 (at the start 2,416).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 317 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
HammyS- loses the most ELO on Mirage: −129 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Vertigo
- Recorded match no. 250 · Anubis
- Highest rating in a match: 2.11 · Anubis
- Most kills in a match: 34 · Inferno
Maps in detail
from the last 317 matchesCompared with players on the same level who have at least 15 matches on the map.
How HammyS- plays
Across 317 matches HammyS- averages K/R 0.73 and ADR 76.6; the rating across the 267 rated matches is 0.99. Biggest strength: Headshot rate at 54%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Nuke with a 64% win rate in 33 matches. In 105 of 267 matches the rating was 1.10 or higher (39%), in 108 it was below 0.90. In 230 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: June 2026 at 1.13. HammyS- loses the most ELO on Mirage (−129 ELO, win rate 48%). Things go best on Anubis (+27 ELO, win rate 60%). Match no. 2 of the day goes best: 59% win rate, +8 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.09, Rating −0.16, ADR −9.0, ELO −237. Unchanged in recent months: Win rate at 50%. Last 30 days: 90 matches, win rate 56%, net ELO +68.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.