Halunke741

Germany
On FACEIT since 2021 141 matches tracked 42 matches in 30 days
ELO ▼ 45
2,062
30-day peak: 2,190
Rank EU
#215,536
Germany #5,859 in Germany
Last updated:

How does Halunke741 play?

Rating 1.10 (from 120 matches) K/R 0.78 ADR 86.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 120 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.1
Knife kills 3 in 141 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 22x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.1+2.8 · Ø 4.3 better than 96%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.07, ADR +7.5
= Stayed the same
Headshots at 47%
▼ Got worse
Win rate −4 pp, ELO −73

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
33 matches · 39% win rate
On Nuke −25 ELO
21 matches · 62% win rate
On Wednesdays −31 ELO, win rate 40%

Halunke741 loses the most ELO on Mirage: −32 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
56% better than 67%
0.80 better than 78%
87.5 better than 80%
1.12 better than 77%
53% of 217 duels better than 62%
42% of 26 situations better than 61%
Mirage33
39% better than 11%
0.79 better than 74%
88.2 better than 83%
1.08 better than 68%
50% of 125 duels better than 45%
41% of 22 situations better than 59%
Nuke21
62% better than 72%
0.84 better than 81%
95.5 better than 93%
1.20 better than 86%
52% of 124 duels better than 47%
33% of 9 situations better than 37%
Inferno17
59% better than 72%
0.70 better than 31%
83.0 better than 64%
1.01 better than 38%
41% of 75 duels better than 4%
100% of 1 situations better than 99%
Ancient8
38% -
0.74 -
79.2 -
1.06-
57% of 28 duels -
33% of 3 situations -
Anubis5
60% -
0.68 -
78.3 -
0.96-
58% of 24 duels -
33% of 3 situations -
Cache3
33% -
0.74 -
80.1 -
1.06-
47% of 17 duels -
0% of 2 situations -
Overpass3
0% -
0.55 -
68.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Halunke741 plays

Across 141 matches Halunke741 averages K/R 0.78 and ADR 86.8; the rating across the 120 rated matches is 1.10. Biggest strength: Utility damage per round at 7.1, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 51 of 120 matches the rating was 1.10 or higher (43%), in 38 it was below 0.90. In 85 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. Halunke741 loses the most ELO on Mirage (−32 ELO, win rate 39%). Things go best on Dust 2 (+27 ELO, win rate 56%). Match no. 2 of the day goes best: 62% win rate, −14 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +7.5. Got weaker: Win rate −4 pp, ELO −73. Unchanged in recent months: Headshots at 47%. Last 30 days: 42 matches, win rate 50%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.