Haku_666
Name history of Haku_666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Haku_666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).
Compared with 1,799 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.23 K/D and so well above the average (1.01).
Impact
StrengthExactly 3 kills in 7.3% of rounds and so well above the average (4.0%).
Utility and deaths
Average5.8 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jan to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 1.07. Last 3 months: 1.00 (at the start 0.74). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.48. Last 3 months: 1.38 (at the start 1.17). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 112.0. Last 3 months: 104.1 (at the start 82.4). Well above the average (79.9).
Share of headshot kills
Best month: January 2026 with 62%. Last 3 months: 54% (at the start 61%). Well above the average (48%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 51% (at the start 48%). Just above the average (50%).
Best month: January 2026 with 2,416. Last 3 months: 1,977 (at the start 1,920).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Haku_666 loses the most ELO on Mirage: −124 ELO, 51% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.47 · Dust 2
- Most kills in a match: 51 · Dust 2
- Longest win streak: 5 wins in a row · Anubis
- Recorded match no. 100 · Nuke
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How Haku_666 plays
Across 159 matches Haku_666 averages K/R 0.88 and ADR 94.3; the rating across the 109 rated matches is 1.34. Biggest strength: Rating at 1.34, better than 99% of level 9 players. Averages 19.6 kills per match with 56% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 78 of 109 matches the rating was 1.10 or higher (72%), in 13 it was below 0.90. In 109 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: October 2026 at 1.48. Haku_666 loses the most ELO on Mirage (−124 ELO, win rate 51%). Things go best in match 1 of the day (+123 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +123 ELO. Improved over the last three months: K/R +0.26, Rating +0.21, ADR +21.7, Win rate +3 pp, ELO +57. Got weaker: Headshots −7 pp. Last 30 days: 30 matches, win rate 40%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.