Hajuki

Poland
On FACEIT since 2015 70 matches tracked 22 matches in 30 days
ELO ▲ 60
2,131
30-day peak: 2,134
Rank EU
#172,422
Poland #9,611 in Poland
Last updated:

How does Hajuki play?

Rating 1.39 K/R 0.95 ADR 101.9 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 70 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 44% good 1.10 to 1.29 19% normal 0.90 to 1.09 11% weak 0.75 to 0.89 10% very weak below 0.75 1%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.53 K/D and so well above the average (1.03).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 18%+6 pp · Ø 12% better than 82%
K/D 1.53+0.50 · Ø 1.03 better than 99%
Pistol kills per match 3.6
Knife kills 1 in 70 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 98%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 25x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 33%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +6.1, ELO +186
= Stayed the same
Rating at 1.41, Headshots at 37%
▼ Got worse
Win rate −27 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: September 2026 with 0.99. Last 3 months: 0.97 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis
  4. Highest rating in a match: 3.15 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
67% better than 93%
0.97 better than 98%
104.4 better than 99%
1.42 better than 99%
68% of 115 duels better than 99%
48% of 21 situations better than 76%
Dust 216
63% better than 88%
1.00 better than 99%
107.4 better than 99%
1.44 better than 99%
70% of 60 duels better than 99%
36% of 14 situations better than 44%
Anubis14
64% -
0.92 -
93.1 -
1.36-
55% of 44 duels -
60% of 15 situations -
Cache5
40% -
1.02 -
106.5 -
1.60-
42% of 12 duels -
0% of 4 situations -
Ancient4
50% -
0.74 -
87.7 -
1.02-
63% of 19 duels -
100% of 1 situations -
Inferno3
67% -
0.97 -
116.0 -
1.42-
75% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hajuki plays

Across 70 matches Hajuki averages K/R 0.95, ADR 101.9 and a rating of 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 21.2 kills per match with 37% headshots. The strongest map is Mirage with a 67% win rate in 27 matches. In 54 of 70 matches the rating was 1.10 or higher (77%), in 8 it was below 0.90. In 49 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.43. Things go best on Mirage (+36 ELO, win rate 67%). Improved over the last three months: K/R +0.06, ADR +6.1, ELO +186. Got weaker: Win rate −27 pp. Unchanged in recent months: Rating at 1.41, Headshots at 37%. Last 30 days: 22 matches, win rate 55%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.