Haise-

JP
On FACEIT since 2025 124 matches tracked 36 matches in 30 days
Last updated:

How does Haise- play?

Rating 1.03 (from 97 matches) K/R 0.74 ADR 78.7 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 97 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 52%+1 pp · Ø 51% better than 50%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 16%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.01−0.01 · Ø 1.02 better than 34%
Pistol kills per match 3.2
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 42%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 4 aces in 97 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, ADR at 79.3
▼ Got worse
Win rate −15 pp, ELO −347

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −61 ELO
29 matches · 41% win rate
On Dust 2 −31 ELO
20 matches · 55% win rate
Between 12:00 and 18:00 +23 ELO, win rate 35%
On Saturdays ±0 ELO, win rate 32%

Haise- loses the most ELO in match 1 of the day: −61 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.54 · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 47%
0.74 better than 46%
78.5 better than 35%
1.02 better than 42%
48% of 286 duels better than 28%
36% of 33 situations better than 41%
Ancient32
53% right on the average
0.79 better than 66%
84.2 better than 57%
1.09 better than 63%
57% of 166 duels better than 76%
11% of 9 situations better than 3%
Dust 220
55% better than 60%
0.72 better than 35%
74.4 better than 15%
1.02 better than 38%
48% of 99 duels better than 29%
44% of 9 situations better than 66%
Anubis13
31% -
0.69 -
74.3 -
0.94-
51% of 77 duels -
20% of 10 situations -
Nuke4
75% -
0.81 -
85.1 -
0.96-
58% of 19 duels -
0% of 1 situations -
Cache3
33% -
0.65 -
69.1 -
1.12-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Haise- plays

Across 124 matches Haise- averages K/R 0.74 and ADR 78.7; the rating across the 97 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 55% win rate in 20 matches. In 39 of 97 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 97 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. Haise- loses the most ELO in match 1 of the day (−61 ELO, win rate 41%). Things go best on Mirage (+75 ELO, win rate 52%). Match no. 2 of the day goes best: 65% win rate, −8 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −15 pp, ELO −347. Unchanged in recent months: K/R at 0.74, ADR at 79.3. Last 30 days: 36 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.