Haise-
How does Haise- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 13% of rounds and so well above the average (10%).
Clutch
Weakness32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average55% headshots and so clearly above the average (51%).
Impact
Average2.3 MVPs per match and so right on the average (2.3).
Utility and deaths
Weakness28% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13.
Damage per round (ADR)
Best month: October 2026 with 85.3. Last 3 months: 79.3 (at the start 76.1). Just below the average (80.1).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 56% (at the start 54%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 48% (at the start 63%). Slightly below the average (50%).
Best month: July 2026 with 3,142. Last 3 months: 2,794 (at the start 3,141).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 63%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Haise- loses the most ELO in match 1 of the day: −61 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.54 · Mirage
- Most kills in a match: 33 · Mirage
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How Haise- plays
Across 124 matches Haise- averages K/R 0.74 and ADR 78.7; the rating across the 97 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 55% win rate in 20 matches. In 39 of 97 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 97 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. Haise- loses the most ELO in match 1 of the day (−61 ELO, win rate 41%). Things go best on Mirage (+75 ELO, win rate 52%). Match no. 2 of the day goes best: 65% win rate, −8 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −15 pp, ELO −347. Unchanged in recent months: K/R at 0.74, ADR at 79.3. Last 30 days: 36 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.