Hailey-UwU

HK
99 matches tracked 24 matches in 30 days
ELO ▲ 100
2,140
30-day peak: 2,149
Rank SEA ▼ 767 places
#3,815
HK #414 in HK
30 days · prev. #3,048 · best #3,048
Last updated:

How does Hailey-UwU play?

Rating 0.94 (from 75 matches) K/R 0.66 ADR 72.3 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.93−0.07 · Ø 1.00 better than 14%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 20%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 1x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 20%−16 pp · Ø 36% better than 1%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +9 pp
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 71.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.72).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +79 ELO
45 matches · 53% win rate

Hailey-UwU loses the most ELO in match 1 of the day: +79 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.13 · Nuke
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
69% better than 95%
0.67 better than 20%
72.8 better than 15%
0.96 better than 27%
48% of 88 duels better than 33%
45% of 11 situations better than 71%
Anubis18
67% better than 90%
0.67 better than 17%
73.2 better than 13%
0.90-
43% of 53 duels better than 10%
33% of 12 situations better than 38%
Dust 218
61% better than 82%
0.57 better than 1%
65.1 better than 1%
0.86-
47% of 45 duels better than 27%
63% of 8 situations better than 95%
Nuke17
47% better than 24%
0.66 better than 13%
73.4 better than 13%
0.94 better than 17%
48% of 60 duels better than 28%
50% of 12 situations better than 77%
Ancient7
43% -
0.76 -
80.5 -
1.21-
57% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hailey-UwU plays

Across 99 matches Hailey-UwU averages K/R 0.66 and ADR 72.3; the rating across the 75 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 49% headshots. The strongest map is Mirage with a 69% win rate in 35 matches. In 21 of 75 matches the rating was 1.10 or higher (28%), in 39 it was below 0.90. In 66 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. Hailey-UwU loses the most ELO in match 1 of the day (+79 ELO, win rate 53%). Things go best on Mirage (+177 ELO, win rate 69%). Match no. 2 of the day goes best: 70% win rate, +120 ELO. Improved over the last three months: Headshots +6 pp, Win rate +9 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 71.7. Last 30 days: 24 matches, win rate 63%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.