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Hadeziii

Poland
On FACEIT since 2019 311 matches tracked 23 matches in 30 days
ELO ▼ 10
2,310
30-day peak: 2,320
Rank EU
#104,584
Poland #5,581 in Poland
Last updated:

How does Hadeziii play?

Rating 1.03 K/R 0.75 ADR 85.1 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 311 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 69%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.00−0.04 · Ø 1.04 better than 35%
Pistol kills per match 3.0
Knife kills 13 in 311 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 46%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 34x 4K, 7 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +218
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 86.0, Win rate at 51%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −127 ELO
21 matches · 43% win rate
On Mirage −126 ELO
89 matches · 57% win rate
On Fridays −23 ELO, win rate 38%

Hadeziii loses the most ELO on Dust 2: −127 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.54 · Mirage
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
57% better than 68%
0.79 better than 72%
87.9 better than 80%
1.09 better than 69%
47% of 480 duels better than 24%
56% of 36 situations better than 90%
Anubis66
53% right on the average
0.76 better than 59%
86.2 better than 75%
1.03 better than 45%
50% of 364 duels better than 39%
36% of 28 situations better than 45%
Ancient58
38% better than 9%
0.72 better than 34%
84.0 better than 60%
0.97 better than 25%
49% of 297 duels better than 35%
30% of 27 situations better than 28%
Nuke43
60% better than 64%
0.73 better than 44%
82.7 better than 64%
0.99 better than 35%
47% of 235 duels better than 23%
53% of 17 situations better than 82%
Cache21
33% better than 4%
0.71 better than 35%
80.1 better than 47%
0.93 better than 17%
47% of 115 duels better than 22%
57% of 7 situations better than 84%
Dust 221
43% better than 19%
0.80 better than 77%
87.0 better than 78%
1.09 better than 68%
49% of 126 duels better than 37%
36% of 14 situations better than 45%
Vertigo7
43% -
0.77 -
82.4 -
1.03-
54% of 35 duels -
83% of 6 situations -
Inferno6
50% -
0.66 -
72.2 -
0.97-
50% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hadeziii plays

Across 311 matches Hadeziii averages K/R 0.75, ADR 85.1 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 43 matches. In 117 of 311 matches the rating was 1.10 or higher (38%), in 120 it was below 0.90. In 222 matches with detailed stats: 34 4Ks and 7 aces. Best month by rating: November 2026 at 1.20. Hadeziii loses the most ELO on Dust 2 (−127 ELO, win rate 43%). Things go best on Nuke (+141 ELO, win rate 60%). Match no. 4 of the day goes best: 61% win rate, +64 ELO. Improved over the last three months: ELO +218. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 86.0, Win rate at 51%. Last 30 days: 23 matches, win rate 52%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.