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Hackuzin

France
On FACEIT since 2019 179 matches tracked 57 matches in 30 days
Last updated:

How does Hackuzin play?

Rating 1.00 (from 129 matches) K/R 0.76 ADR 88.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 13%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 2.5
Knife kills 2 in 179 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 64%
4Ks and aces 21x 4K, 3 aces in 128 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.3).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 8.4+4.1 · Ø 4.3 better than 98%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.30, Win rate +3 pp, ELO +233
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.12, ADR −10.3

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: May 2026 with 0.94. Last 3 months: 0.72 (at the start 0.84). Just below the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +13 ELO
49 matches · 43% win rate
Between 18:00 and 24:00 +80 ELO, win rate 46%
On Mondays +9 ELO, win rate 42%

Hackuzin loses the most ELO in match 2 of the day: +13 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.00 · Dust 2
  4. Recorded match no. 100 · Inferno
  5. Most kills in a match: 49 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno49
47% better than 32%
0.74 better than 53%
87.9 better than 78%
0.97 better than 27%
55% of 195 duels better than 65%
29% of 21 situations better than 30%
Dust 248
60% better than 79%
0.77 better than 68%
91.7 better than 92%
1.01 better than 46%
49% of 186 duels better than 39%
18% of 22 situations better than 8%
Nuke23
48% better than 28%
0.76 better than 59%
85.4 better than 74%
1.05 better than 55%
45% of 77 duels better than 18%
18% of 11 situations better than 5%
Anubis22
55% better than 61%
0.73 better than 47%
83.7 better than 64%
1.02 right on the average
48% of 93 duels better than 32%
44% of 9 situations better than 69%
Cache18
44% better than 17%
0.74 better than 46%
85.9 better than 70%
1.01-
55% of 77 duels better than 63%
38% of 13 situations better than 46%
Mirage10
50% -
0.90 -
101.6 -
0.84-
71% of 7 duels -
50% of 2 situations -
Ancient7
71% -
0.71 -
75.5 -
0.99-
30% of 27 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hackuzin plays

Across 179 matches Hackuzin averages K/R 0.76 and ADR 88.0; the rating across the 129 rated matches is 1.00. Biggest strength: Utility damage per round at 8.4, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 17.1 kills per match with 41% headshots. The strongest map is Dust 2 with a 60% win rate in 48 matches. In 46 of 129 matches the rating was 1.10 or higher (36%), in 48 it was below 0.90. In 128 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: November 2026 at 1.04. Hackuzin loses the most ELO in match 2 of the day (+13 ELO, win rate 43%). Things go best in match 3 of the day (+118 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +118 ELO. Improved over the last three months: Rating +0.30, Win rate +3 pp, ELO +233. Got weaker: K/R −0.12, ADR −10.3. Unchanged in recent months: Headshots at 41%. Last 30 days: 57 matches, win rate 56%, net ELO +173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.