Haarperz

Morocco
On FACEIT since 2026 84 matches tracked 37 matches in 30 days
ELO ▼ 28
2,032
30-day peak: 2,060
Rank EU
#233,769
Morocco #235 in Morocco
Last updated:

How does Haarperz play?

Rating 0.92 K/R 0.66 ADR 74.3 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.5
Knife kills 1 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 6%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 9x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.7+0.4 · Ø 4.3 better than 68%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +261, Clutch 1v1 +23 pp
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 75.0
▼ Got worse
Headshots −4 pp, Win rate −8 pp, First kills −1 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
23 matches · 52% win rate

Haarperz loses the most ELO on Dust 2: −5 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 2.67 · Anubis
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 30%
0.63 better than 7%
73.7 better than 17%
0.85 better than 4%
50% of 115 duels better than 43%
33% of 9 situations better than 36%
Dust 223
52% right on the average
0.65 better than 13%
72.2 better than 12%
0.90 better than 12%
43% of 112 duels better than 13%
26% of 19 situations better than 21%
Anubis17
65% better than 88%
0.66 better than 14%
73.4 better than 14%
0.95 better than 23%
49% of 87 duels better than 39%
47% of 17 situations better than 74%
Ancient13
46% -
0.73 -
80.3 -
1.01-
57% of 68 duels -
33% of 6 situations -
Nuke3
67% -
0.63 -
64.2 -
0.88-
29% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Haarperz plays

Across 84 matches Haarperz averages K/R 0.66, ADR 74.3 and a rating of 0.92. Most room to improve: K/D at 0.90, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 53% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 21 of 84 matches the rating was 1.10 or higher (25%), in 45 it was below 0.90. In 84 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. Haarperz loses the most ELO on Dust 2 (−5 ELO, win rate 52%). Improved over the last three months: ELO +261, Clutch 1v1 +23 pp. Got weaker: Headshots −4 pp, Win rate −8 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 75.0. Last 30 days: 37 matches, win rate 49%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.