HaZe1337

Germany
88 matches tracked 13 matches in 30 days
Last updated:

How does HaZe1337 play?

Rating 1.04 (from 26 matches) K/R 0.79 ADR 86.6 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 26 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 8% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 2%−9 pp better than 12%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 10x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 6.2+2.1 better than 91%
Enemies flashed per round 0.300.00 level
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: November 2025 with 0.89.

Patterns

From the last 88 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 44 · Inferno

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno27
81% better than 98%
0.92 better than 97%
97.5 better than 97%
1.05-
58% of 106 duels better than 75%
40% of 10 situations level
Ancient18
50% better than 41%
0.72 better than 36%
80.1 better than 43%
0.81-
41% of 68 duels better than 5%
38% of 8 situations better than 54%
Dust 218
39% better than 10%
0.69 better than 26%
82.4 better than 59%
1.06-
48% of 64 duels better than 31%
60% of 5 situations better than 93%
Cache7
71% -
0.89 -
91.4 -
1.57-
61% of 31 duels -
25% of 4 situations -
Anubis6
50% -
0.66 -
78.2 -
1.26-
25% of 20 duels -
50% of 2 situations -
Nuke6
17% -
0.62 -
70.9 -
0.45-
43% of 23 duels -
33% of 3 situations -
Mirage3
33% -
0.84 -
90.2 -
1.28-
53% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HaZe1337 plays

Across 88 matches HaZe1337 averages K/R 0.79 and ADR 86.6; the rating across the 26 rated matches is 1.04. Biggest strength: Utility damage per round at 6.2. That is better than 91% of players on level 10. On average 17.0 kills per match, 49% of them headshots. The strongest map is Inferno with a 81% win rate in 27 matches. In 13 of 26 matches the rating was 1.10 or higher (50%), in 11 it was below 0.90. In 59 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. Things go best on Inferno (+94 ELO, win rate 81%). Last 30 days: 13 matches, win rate 69%, ELO balance +41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.