HaPyTo-KyH
Name history of HaPyTo-KyH
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does HaPyTo-KyH play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).
Compared with 2,069 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average52% headshots and so clearly above the average (49%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Weakness23% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.02 (at the start 1.01). Just below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 77.1. Last 3 months: 74.1 (at the start 74.9). Clearly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 59%. Last 3 months: 53% (at the start 51%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 49% (at the start 53%). Just below the average (50%).
Best month: July 2026 with 2,263. Last 3 months: 2,095 (at the start 2,154).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
HaPyTo-KyH loses the most ELO from match 5 of the day: −90 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.98 · Nuke
- Longest win streak: 9 wins in a row · Mirage
- Recorded match no. 100 · Dust 2
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How HaPyTo-KyH plays
Across 243 matches HaPyTo-KyH averages K/R 0.73, ADR 74.5 and a rating of 1.02. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Ancient with a 62% win rate in 58 matches. In 93 of 243 matches the rating was 1.10 or higher (38%), in 100 it was below 0.90. In 198 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. HaPyTo-KyH loses the most ELO from match 5 of the day (−90 ELO, win rate 41%). Things go best on Anubis (+34 ELO, win rate 49%). Match no. 4 of the day goes best: 56% win rate, +4 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −59. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 74.1. Last 30 days: 57 matches, win rate 47%, net ELO +181.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.