H_A_J

South Korea
On FACEIT since 2024 58 matches tracked 37 matches in 30 days
ELO ▲ 262
2,107
30-day peak: 2,107
Rank EU
#189,382
South Korea #2,787 in South Korea
Last updated:

How does H_A_J play?

Rating 1.01 K/R 0.75 ADR 79.5 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +12.5, Win rate +21 pp, ELO +464
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.79 (at the start 0.67). Clearly above the average (0.74).

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Ancient
  2. Reached level 10 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
72% better than 98%
0.76 better than 61%
81.4 better than 54%
0.99 better than 36%
53% of 115 duels better than 61%
33% of 12 situations better than 36%
Anubis12
50% -
0.76 -
83.4 -
1.06-
62% of 55 duels -
38% of 8 situations -
Ancient9
56% -
0.78 -
79.9 -
1.03-
58% of 38 duels -
57% of 7 situations -
Inferno6
17% -
0.62 -
70.5 -
0.82-
37% of 27 duels -
43% of 7 situations -
Cache5
60% -
0.82 -
81.1 -
1.17-
59% of 29 duels -
0% of 1 situations -
Dust 24
50% -
0.66 -
64.4 -
0.94-
42% of 24 duels -
0% of 1 situations -
Nuke3
33% -
0.82 -
84.8 -
1.09-
43% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H_A_J plays

Across 58 matches H_A_J averages K/R 0.75, ADR 79.5 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Mirage with a 72% win rate in 18 matches. In 18 of 58 matches the rating was 1.10 or higher (31%), in 22 it was below 0.90. In 38 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: November 2026 at 1.10. Improved over the last three months: K/R +0.12, Rating +0.19, ADR +12.5, Win rate +21 pp, ELO +464. Unchanged in recent months: Headshots at 51%. Last 30 days: 37 matches, win rate 59%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.