HULHULAO

Afghanistan
On FACEIT since 2024 130 matches tracked 86 matches in 30 days
ELO ▲ 127
2,150
30-day peak: 2,150
Rank EU
#167,021
Afghanistan #243 in Afghanistan
Last updated:

How does HULHULAO play?

Rating 1.42 K/R 0.99 ADR 101.3 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 130 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 41% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 6% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.49 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.49+0.46 · Ø 1.03 better than 99%
Pistol kills per match 3.4
Zeus kills4 in 130 matches
Knife kills 22 in 130 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.3).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 98%
3K rounds 7.7%+3.6 pp · Ø 4.1% better than 99%
MVPs per match 3.7+1.4 · Ø 2.3 better than 99%
4Ks and aces 54x 4K, 10 aces in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 1.00, ADR at 101.1, Win rate at 55%, ELO at 2,150
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.07
JunJulAugSepOctNov

Best month: November 2026 with 1.07. Last 3 months: 1.00 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
42 matches · 48% win rate
On Mirage −11 ELO
29 matches · 45% win rate
On Saturdays −12 ELO, win rate 45%

HULHULAO loses the most ELO in match 1 of the day: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 52 · Mirage
  3. Highest rating in a match: 3.65 · Dust 2
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 27%
1.00 better than 99%
101.8 better than 99%
1.43 better than 99%
52% of 180 duels better than 57%
35% of 26 situations better than 41%
Dust 223
65% better than 90%
1.02 better than 99%
100.6 better than 98%
1.48 better than 99%
62% of 117 duels better than 94%
43% of 21 situations better than 65%
Anubis19
58% better than 70%
0.90 better than 97%
93.8 better than 96%
1.33 better than 99%
60% of 97 duels better than 90%
80% of 5 situations better than 99%
Inferno19
58% better than 66%
1.07 better than 99%
110.1 better than 99%
1.50 better than 99%
74% of 130 duels better than 99%
45% of 11 situations better than 65%
Ancient14
50% -
0.94 -
95.2 -
1.29-
56% of 71 duels -
36% of 11 situations -
Nuke14
71% -
1.07 -
112.0 -
1.54-
66% of 95 duels -
45% of 11 situations -
Cache7
29% -
0.88 -
89.3 -
1.28-
60% of 30 duels -
44% of 9 situations -
Vertigo5
60% -
1.06 -
104.5 -
1.51-
68% of 25 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HULHULAO plays

Across 130 matches HULHULAO averages K/R 0.99, ADR 101.3 and a rating of 1.42. Biggest strength: Rating at 1.42, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 22.5 kills per match with 50% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 98 of 130 matches the rating was 1.10 or higher (75%), in 14 it was below 0.90. In 121 matches with detailed stats: 54 4Ks and 10 aces. Best month by rating: November 2026 at 1.58. HULHULAO loses the most ELO in match 1 of the day (−60 ELO, win rate 48%). Things go best in match 2 of the day (−12 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, −12 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 1.00, ADR at 101.1, Win rate at 55%, ELO at 2,150. Last 30 days: 86 matches, win rate 56%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.