HPEK3

Russia
On FACEIT since 2021 83 matches tracked 68 matches in 30 days
Last updated:

How does HPEK3 play?

Rating 1.22 K/R 0.87 ADR 91.0 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 41% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 19%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.31+0.28 · Ø 1.03 better than 96%
Pistol kills per match 3.6
Zeus kills2 in 83 matches
Knife kills 10 in 83 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 20x 4K, 0 aces in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 34%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether HPEK3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.84
OctNov

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
23 matches · 52% win rate

HPEK3 loses the most ELO in match 1 of the day: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Anubis
  2. Reached level 10 · Nuke
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 80%
0.84 better than 86%
90.6 better than 87%
1.17 better than 85%
57% of 169 duels better than 81%
57% of 21 situations better than 92%
Nuke12
92% -
0.98 -
93.2 -
1.41-
56% of 39 duels -
60% of 10 situations -
Ancient7
57% -
0.75 -
85.7 -
1.10-
40% of 30 duels -
0% of 2 situations -
Dust 27
57% -
0.83 -
87.8 -
1.14-
53% of 32 duels -
50% of 4 situations -
Inferno7
86% -
0.96 -
102.4 -
1.34-
72% of 25 duels -
25% of 4 situations -
Anubis5
80% -
0.85 -
85.2 -
1.22-
60% of 15 duels -
50% of 2 situations -
Cache5
60% -
0.89 -
90.0 -
1.30-
36% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HPEK3 plays

Across 83 matches HPEK3 averages K/R 0.87, ADR 91.0 and a rating of 1.22. Biggest strength: K/D at 1.31, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 44% headshots. The strongest map is Nuke with a 92% win rate in 12 matches. In 53 of 83 matches the rating was 1.10 or higher (64%), in 13 it was below 0.90. In 80 matches with detailed stats: 20 4Ks and 0 aces. HPEK3 loses the most ELO in match 1 of the day (−26 ELO, win rate 52%). Things go best on Mirage (+71 ELO, win rate 60%). Last 30 days: 68 matches, win rate 68%, net ELO +174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.