HOYYAAA

Ukraine
On FACEIT since 2026 32 matches tracked 21 matches in 30 days
ELO
958
Rank EU
#1,288,217
Last updated:

How does HOYYAAA play?

Rating 0.90 K/R 0.64 ADR 70.3 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 6% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 4

Compared with 798 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 43%−6 pp · Ø 49% better than 11%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 70%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (43%).

Headshot rate 40%−3 pp · Ø 43% better than 37%
AWP share of kills 2%−10 pp · Ø 12% better than 14%
K/D 0.91−0.05 · Ø 0.96 better than 38%
Pistol kills per match 2.2
Knife kills 1 in 32 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so clearly below the average (12.5%).

2K rounds 10.8%−1.7 pp · Ø 12.5% better than 12%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 36%
MVPs per match 1.7−0.4 · Ø 2.1 better than 13%
4Ks and aces 1x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 3.0−0.7 · Ø 3.7 better than 37%
Enemies flashed per round 0.240.00 · Ø 0.24 right on the average
Deaths per round 70%−3 pp · Ø 73% better than 88%

Progress

One value per month, dashed line is the level 4 average
Whether HOYYAAA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.52
JulAugSepOctNov

Best month: August 2026 with 0.65.

Patterns

Soon this shows where HOYYAAA loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Mirage
  2. Highest rating in a match: 2.15 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
50% -
0.60 -
65.4 -
0.83-
50% of 42 duels -
40% of 5 situations -
Anubis8
75% -
0.75 -
79.8 -
1.13-
38% of 37 duels -
50% of 2 situations -
Dust 25
40% -
0.64 -
66.3 -
0.86-
53% of 15 duels -
0% of 4 situations -
Ancient4
50% -
0.64 -
80.6 -
0.86-
39% of 18 duels -
50% of 2 situations -
Inferno3
0% -
0.39 -
51.9 -
0.52-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HOYYAAA plays

Across 32 matches HOYYAAA averages K/R 0.64, ADR 70.3 and a rating of 0.90. Biggest strength: Deaths per round at just 70% (lower is better), better than 88% of level 4 players. Most room to improve: Damage per round (ADR) at 70.3, better than only 11% of level 4 players. Averages 13.8 kills per match with 40% headshots. In 10 of 32 matches the rating was 1.10 or higher (31%), in 15 it was below 0.90. In 29 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. Last 30 days: 21 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.