HOW-Izel

HOW-Izel

PS
94 matches tracked 28 matches in 30 days
ELO ▲ 193
2,235
30-day peak: 2,235
Rank NA ▼ 2,095 places
#5,844 #12 in PS
30 days · before #3,749 · best #3,529
Last updated:

How does HOW-Izel play?

Rating 1.16 (from 2 matches) K/R 0.80 ADR 90.7 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.16
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 1.1−0.5 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 2%−9 pp better than 13%
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.8
Knife kills 1 in 91 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.7+0.4 better than 83%
4Ks and aces 22x 4K, 3 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 5.6+1.5 better than 85%
Enemies flashed per round 0.25−0.05 better than 35%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.87
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.87.

Patterns

From the last 91 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day +122 ELO
30 matches · 53% wins

HOW-Izel loses the most ELO in match 2 of the day: +122 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 46 · Cache

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
64% better than 87%
0.85 better than 89%
97.3 better than 97%
-
59% of 133 duels better than 86%
20% of 10 situations better than 10%
Nuke14
57% –
0.79 –
90.9 –
0.50–
66% of 71 duels –
55% of 11 situations –
Mirage12
58% –
0.78 –
85.3 –
-
53% of 79 duels –
100% of 1 situations –
Ancient11
45% –
0.77 –
85.9 –
-
53% of 49 duels –
43% of 7 situations –
Anubis11
64% –
0.84 –
89.9 –
1.74–
58% of 52 duels –
60% of 5 situations –
Cache10
80% –
0.76 –
91.6 –
-
61% of 51 duels –
50% of 4 situations –
Inferno6
50% –
0.75 –
81.7 –
-
68% of 22 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How HOW-Izel plays

Across 91 matches HOW-Izel averages K/R 0.80 and ADR 90.7; the rating across the 2 rated matches is 1.16. Biggest strength: Opening duels won at 60%. That is better than 96% of players on level 10. On average 17.6 kills per match, 52% of them headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 73 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: October 2026 at 1.16. HOW-Izel loses the most ELO in match 2 of the day (+122 ELO, win rate 53%). Things go best on Dust 2 (+139 ELO, win rate 64%). Last 30 days: 28 matches, win rate 64%, ELO balance +254.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.