HOLY_TOOTIE

Russia
On FACEIT since 2018 181 matches tracked 65 matches in 30 days
ELO ▼ 78
2,638
30-day peak: 2,749
Rank EU
#35,201
Russia #10,065 in Russia
Last updated:

How does HOLY_TOOTIE play?

Rating 1.13 (from 131 matches) K/R 0.82 ADR 89.3 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.12+0.08 · Ø 1.04 better than 71%
Pistol kills per match 3.3
Knife kills 3 in 181 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 90%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 78%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 35x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 93%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +361
= Stayed the same
K/R at 0.83, ADR at 89.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.89. Last 3 months unchanged at 0.83. Clearly above the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
27 matches · 44% win rate
In match 2 of the day ±0 ELO
39 matches · 38% win rate
On Thursdays ±0 ELO, win rate 37%

HOLY_TOOTIE loses the most ELO on Dust 2: −23 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Most kills in a match: 41 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis42
50% better than 40%
0.85 better than 88%
92.5 better than 92%
1.17 better than 83%
54% of 188 duels better than 62%
38% of 16 situations right on the average
Ancient35
54% better than 53%
0.84 better than 84%
89.4 better than 81%
1.13 better than 76%
52% of 151 duels right on the average
24% of 17 situations better than 15%
Dust 227
44% better than 20%
0.83 better than 83%
91.4 better than 88%
1.14 better than 76%
47% of 78 duels better than 24%
38% of 8 situations right on the average
Cache25
56% better than 55%
0.84 better than 81%
91.4 better than 84%
1.22 better than 88%
53% of 66 duels right on the average
31% of 16 situations better than 27%
Mirage24
42% better than 14%
0.74 better than 45%
82.3 better than 54%
0.95-
40% of 97 duels better than 4%
67% of 6 situations better than 98%
Nuke14
64% -
0.80 -
85.0 -
1.04-
57% of 28 duels -
33% of 3 situations -
Inferno11
55% -
0.81 -
85.5 -
1.16-
62% of 29 duels -
33% of 3 situations -
Overpass3
100% -
0.96 -
102.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How HOLY_TOOTIE plays

Across 181 matches HOLY_TOOTIE averages K/R 0.82 and ADR 89.3; the rating across the 131 rated matches is 1.13. Biggest strength: Utility damage per round at 6.3, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 66 of 131 matches the rating was 1.10 or higher (50%), in 30 it was below 0.90. In 130 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. HOLY_TOOTIE loses the most ELO on Dust 2 (−23 ELO, win rate 44%). Things go best in match 3 of the day (+46 ELO, win rate 59%). Match no. 1 of the day goes best: 60% win rate, −21 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +361. Unchanged in recent months: K/R at 0.83, ADR at 89.1. Last 30 days: 65 matches, win rate 52%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.