HIROwws

Argentina
On FACEIT since 2020 123 matches tracked 82 matches in 30 days
ELO ▼ 32
2,147
30-day peak: 2,266
Rank EU
#168,251
Argentina #434 in Argentina
Last updated:
Next update possible in 18m 31s

How does HIROwws play?

Rating 1.08 K/R 0.76 ADR 82.3 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 28% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.11+0.08 · Ø 1.03 better than 75%
Pistol kills per match 2.9
Knife kills 2 in 123 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 27x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether HIROwws is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOctNov

Best month: September 2026 with 0.78.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
21 matches · 38% win rate
From match 5 of the day −2 ELO
41 matches · 41% win rate
On Thursdays −25 ELO, win rate 33%

HIROwws loses the most ELO on Ancient: −27 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 55%
0.79 better than 73%
83.5 better than 65%
1.10 better than 73%
54% of 126 duels better than 66%
40% of 35 situations better than 56%
Dust 229
48% better than 39%
0.80 better than 76%
83.8 better than 65%
1.14 better than 80%
63% of 79 duels better than 95%
43% of 28 situations better than 65%
Ancient21
38% better than 13%
0.68 better than 26%
78.1 better than 37%
0.96 better than 32%
50% of 60 duels better than 45%
32% of 22 situations better than 36%
Anubis13
31% -
0.82 -
87.1 -
1.15-
49% of 39 duels -
44% of 16 situations -
Inferno5
60% -
0.68 -
76.6 -
1.02-
58% of 12 duels -
50% of 4 situations -
Nuke5
20% -
0.65 -
69.1 -
0.90-
17% of 12 duels -
50% of 4 situations -
Cache4
75% -
0.77 -
85.8 -
1.10-
59% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HIROwws plays

Across 123 matches HIROwws averages K/R 0.76, ADR 82.3 and a rating of 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Mirage with a 53% win rate in 45 matches. In 60 of 123 matches the rating was 1.10 or higher (49%), in 37 it was below 0.90. In 123 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. HIROwws loses the most ELO on Ancient (−27 ELO, win rate 38%). Things go best in match 1 of the day (+75 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +75 ELO. Last 30 days: 82 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.