HIGHEONE

Tajikistan
On FACEIT since 2023 404 matches tracked 141 matches in 30 days
ELO ▲ 5
2,407
30-day peak: 2,617
Rank EU
#75,847
Tajikistan #160 in Tajikistan
Last updated:

How does HIGHEONE play?

Rating 0.90 K/R 0.65 ADR 70.2 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 404 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.88−0.15 · Ø 1.03 better than 4%
Pistol kills per match 2.5
Knife kills 2 in 404 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 8%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 37x 4K, 3 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.89, ADR at 70.0
▼ Got worse
Headshots −6 pp, Win rate −4 pp, ELO −200

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.67. Last 3 months unchanged at 0.65. Clearly below the average (0.74).

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −87 ELO
137 matches · 48% win rate
On Dust 2 −69 ELO
108 matches · 52% win rate
Between 12:00 and 18:00 −175 ELO, win rate 44%
On Wednesdays −135 ELO, win rate 36%

HIGHEONE loses the most ELO on Mirage: −87 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 31 · Dust 2
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
48% better than 34%
0.66 better than 14%
70.6 better than 8%
0.90 better than 9%
47% of 544 duels better than 25%
39% of 75 situations better than 53%
Dust 2108
52% right on the average
0.65 better than 11%
69.7 better than 5%
0.91 better than 11%
39% of 404 duels better than 3%
33% of 54 situations better than 36%
Ancient54
46% better than 26%
0.62 better than 3%
69.9 better than 4%
0.86 better than 3%
36% of 204 duels better than 1%
19% of 26 situations better than 9%
Nuke48
63% better than 72%
0.64 better than 10%
69.0 better than 7%
0.88 better than 8%
37% of 206 duels better than 2%
25% of 28 situations better than 16%
Anubis37
46% better than 27%
0.65 better than 10%
71.9 better than 8%
0.88 better than 5%
44% of 174 duels better than 12%
47% of 19 situations better than 73%
Inferno17
53% better than 45%
0.69 better than 20%
72.9 better than 9%
0.98 better than 21%
47% of 58 duels better than 19%
50% of 10 situations better than 77%
Cache3
0% -
0.56 -
59.1 -
0.82-
18% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HIGHEONE plays

Across 404 matches HIGHEONE averages K/R 0.65, ADR 70.2 and a rating of 0.90. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 55% headshots. The strongest map is Nuke with a 63% win rate in 48 matches. In 96 of 404 matches the rating was 1.10 or higher (24%), in 221 it was below 0.90. In 334 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 0.93. HIGHEONE loses the most ELO on Mirage (−87 ELO, win rate 48%). Got weaker: Headshots −6 pp, Win rate −4 pp, ELO −200. Unchanged in recent months: K/R at 0.65, Rating at 0.89, ADR at 70.0. Last 30 days: 141 matches, win rate 50%, net ELO −340.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.