HET-CTPAXA

Papua New Guinea
On FACEIT since 2024 79 matches tracked 35 matches in 30 days
ELO ▲ 70
1,837
30-day peak: 1,837
Rank NA ▼ 2,677 places
#11,329
30 days · prev. #8,652 · best #8,652
Last updated:

How does HET-CTPAXA play?

Rating 1.03 (from 55 matches) K/R 0.79 ADR 89.8 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 55 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average.
EntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 47%−4 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 72%
AWP share of kills 12%+1 pp · Ø 11% better than 66%
K/D 1.05+0.04 · Ø 1.01 better than 68%
Pistol kills per match 3.5
Knife kills 3 in 79 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 66%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 7x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +11 pp, ELO +124
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.12, Rating −0.10, ADR −9.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.73 (at the start 0.85). Right on the average (0.73).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
64% better than 89%
0.83 better than 88%
90.3 better than 91%
1.01-
51% of 99 duels better than 55%
60% of 5 situations better than 94%
Dust 218
50% right on the average
0.83 better than 90%
93.4 better than 96%
1.26-
48% of 54 duels better than 39%
25% of 4 situations better than 18%
Ancient11
73% -
0.76 -
86.9 -
1.08-
53% of 59 duels -
44% of 9 situations -
Inferno11
73% -
0.81 -
94.7 -
0.94-
47% of 51 duels -
0% of 1 situations -
Anubis7
14% -
0.65 -
75.6 -
0.81-
66% of 29 duels -
-
Cache5
40% -
0.70 -
88.6 -
0.86-
33% of 15 duels -
67% of 3 situations -
Nuke5
20% -
0.83 -
92.6 -
1.02-
40% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HET-CTPAXA plays

Across 79 matches HET-CTPAXA averages K/R 0.79 and ADR 89.8; the rating across the 55 rated matches is 1.03. Biggest strength: Damage per round (ADR) at 89.8, better than 94% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 15% of level 9 players. Averages 17.1 kills per match with 52% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 18 of 55 matches the rating was 1.10 or higher (33%), in 26 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. Things go best from match 5 of the day (+53 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +53 ELO. Improved over the last three months: Win rate +11 pp, ELO +124. Got weaker: K/R −0.12, Rating −0.10, ADR −9.6. Unchanged in recent months: Headshots at 52%. Last 30 days: 35 matches, win rate 63%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.