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HEA7

Italy
On FACEIT since 2016 167 matches tracked 12 matches in 30 days
ELO ▲ 117
3,163
30-day peak: 3,166
Rank EU ▲ 2,196 places
#5,115
Italy #18 in Italy
30 days · prev. #7,311 · best #4,963
Last updated:

How does HEA7 play?

Rating 0.99 K/R 0.69 ADR 75.7 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 53%−1 pp · Ø 54% better than 51%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.5
Knife kills 1 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 53%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 14x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 5%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Win rate +12 pp, ELO +155
= Stayed the same
K/R at 0.69, ADR at 74.2
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months unchanged at 0.69. Clearly below the average (0.75).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −62 ELO
32 matches · 47% win rate
In match 2 of the day −33 ELO
42 matches · 50% win rate
On Sundays −69 ELO, win rate 45%

HEA7 loses the most ELO on Anubis: −62 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Anubis
  2. Most kills in a match: 40 · Nuke
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 83%
0.69 better than 20%
73.8 better than 13%
1.00 better than 29%
51% of 174 duels better than 41%
45% of 31 situations better than 71%
Nuke39
56% right on the average
0.68 better than 17%
75.9 better than 22%
0.96 better than 17%
48% of 145 duels better than 25%
44% of 16 situations better than 63%
Anubis32
47% better than 23%
0.71 better than 30%
78.4 better than 32%
0.99 better than 27%
46% of 149 duels better than 18%
27% of 15 situations better than 23%
Dust 223
57% better than 59%
0.67 better than 14%
74.4 better than 16%
0.97 better than 19%
46% of 87 duels better than 18%
55% of 11 situations better than 86%
Cache13
69% -
0.74 -
77.8 -
1.08-
47% of 53 duels -
50% of 10 situations -
Ancient8
63% -
0.69 -
75.6 -
0.97-
57% of 35 duels -
67% of 3 situations -
Inferno5
20% -
0.62 -
70.1 -
0.86-
30% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HEA7 plays

Across 167 matches HEA7 averages K/R 0.69, ADR 75.7 and a rating of 0.99. Most room to improve: Opening duels won at 46%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 58 of 167 matches the rating was 1.10 or higher (35%), in 68 it was below 0.90. In 108 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: November 2026 at 1.07. HEA7 loses the most ELO on Anubis (−62 ELO, win rate 47%). Things go best in match 3 of the day (+133 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +133 ELO. Improved over the last three months: Rating +0.06, Win rate +12 pp, ELO +155. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.2. Last 30 days: 12 matches, win rate 75%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.