HBWen

CN
303 matches tracked 63 matches in 30 days
ELO ▼ 44
2,052
30-day peak: 2,233
Rank NA ▼ 980 places
#6,469 #165 in CN
30 days · before #5,489 · best #5,489
Last updated:

How does HBWen play?

Rating 1.01 (from 80 matches) K/R 0.73 ADR 80.1 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 5%−6 pp better than 30%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.9
Knife kills 1 in 303 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 41x 4K, 4 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 79.7, Win rate at 51%
▼ Got worse
Headshots −6 pp, ELO −279

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75).

Patterns

From the last 303 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −104 ELO
54 matches · 44% wins
On Mirage −36 ELO
92 matches · 51% wins
On Thursdays +3 ELO, win rate 37%

HBWen loses the most ELO on Anubis: −104 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Anubis
  2. Highest rating in a match: 1.84 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
51% better than 47%
0.70 better than 30%
76.8 better than 29%
0.88-
50% of 477 duels better than 41%
42% of 53 situations better than 61%
Dust 267
52% level
0.75 better than 56%
82.0 better than 57%
1.01 better than 39%
52% of 283 duels better than 54%
25% of 36 situations better than 16%
Anubis54
44% better than 20%
0.73 better than 44%
80.5 better than 47%
1.03 better than 45%
50% of 250 duels better than 40%
50% of 36 situations better than 77%
Ancient50
54% better than 56%
0.72 better than 36%
79.3 better than 38%
1.04 better than 53%
51% of 257 duels level
30% of 20 situations better than 34%
Nuke18
61% better than 69%
0.84 better than 78%
90.9 better than 82%
1.10-
48% of 100 duels better than 24%
27% of 11 situations better than 26%
Inferno14
50% -
0.77 -
83.8 -
0.75-
59% of 71 duels -
57% of 7 situations -
Cache8
38% -
0.70 -
74.0 -
1.05-
38% of 40 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HBWen plays

Across 303 matches HBWen averages K/R 0.73 and ADR 80.1; the rating across the 80 rated matches is 1.01. Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 16.2 kills per match, 63% of them headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 34 of 80 matches the rating was 1.10 or higher (43%), in 33 it was below 0.90. In 246 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.03. HBWen loses the most ELO on Anubis (−104 ELO, win rate 44%). Things go best on Dust 2 (+233 ELO, win rate 52%). Got weaker: Headshots −6 pp, ELO −279. Unchanged in recent months: K/R at 0.73, ADR at 79.7, Win rate at 51%. Last 30 days: 63 matches, win rate 51%, ELO balance −43.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.