HAYABUSA-

Turkey
On FACEIT since 2024 114 matches tracked 46 matches in 30 days
ELO ▲ 70
2,283
30-day peak: 2,283
Rank EU
#112,514
Turkey #2,951 in Turkey
Last updated:

How does HAYABUSA- play?

Rating 1.18 K/R 0.86 ADR 93.8 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 114 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 21% of rounds and so well above the average (10%).

Rounds with first kill 21%+11 pp · Ø 10% better than 99%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.1
Zeus kills1 in 114 matches
Knife kills 12 in 114 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 17x 4K, 8 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +216
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.23, ADR −9.7, Headshots −3 pp, Win rate −12 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: June 2026 with 0.97. Last 3 months: 0.83 (at the start 0.94). Clearly above the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
23 matches · 48% win rate
In match 3 of the day +19 ELO
23 matches · 39% win rate

HAYABUSA- loses the most ELO on Ancient: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
55% better than 62%
0.95 better than 97%
103.5 better than 98%
1.32 better than 97%
58% of 401 duels better than 83%
40% of 25 situations better than 56%
Ancient23
48% better than 32%
0.82 better than 81%
88.6 better than 80%
1.08 better than 63%
54% of 232 duels better than 59%
44% of 9 situations better than 65%
Mirage13
38% -
0.72 -
79.0 -
1.00-
53% of 79 duels -
71% of 7 situations -
Inferno11
55% -
0.72 -
83.2 -
0.95-
43% of 132 duels -
50% of 4 situations -
Nuke7
43% -
0.96 -
106.2 -
1.30-
69% of 52 duels -
0% of 3 situations -
Anubis5
40% -
0.62 -
67.3 -
1.00-
58% of 36 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HAYABUSA- plays

Across 114 matches HAYABUSA- averages K/R 0.86, ADR 93.8 and a rating of 1.18. Biggest strength: Rounds with first kill at 21%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 19.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 51 matches. In 63 of 114 matches the rating was 1.10 or higher (55%), in 36 it was below 0.90. In 86 matches with detailed stats: 17 4Ks and 8 aces. Best month by rating: June 2026 at 1.41. HAYABUSA- loses the most ELO on Ancient (−30 ELO, win rate 48%). Things go best on Dust 2 (+28 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, +11 ELO. Improved over the last three months: ELO +216. Got weaker: K/R −0.11, Rating −0.23, ADR −9.7, Headshots −3 pp, Win rate −12 pp. Last 30 days: 46 matches, win rate 52%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.