HAVIK_face
Compared with 611 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so clearly above the average (47%).
Clutch
Average26% of 1v2s won and so clearly above the average (20%).
Weapons and aim
Average43% headshots and so slightly above the average (41%).
Impact
Average1.5 MVPs per match and so well below the average (2.0).
Utility and deaths
Average35% of nades dealing damage or blinding and so slightly above the average (33%).
Progress
One value per month, dashed line is the level 3 averageOct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.70 (at the start 0.63). Just above the average (0.68).
Rating, 1.00 is an average match
Last 3 months: 0.96 (at the start 0.86). Just above the average (0.95).
Damage per round (ADR)
Last 3 months: 79.5 (at the start 73.7). Slightly above the average (75.5).
Share of headshot kills
Last 3 months: 43% (at the start 44%). Slightly above the average (41%).
Matches won (win rate)
Last 3 months: 45% (at the start 48%). Clearly below the average (50%).
Last 3 months: 877 (at the start 803).
Rounds with first kill
Last 3 months: 9% (at the start 10%). Right on the average (9%).
1v1 clutches won
Last 3 months: 43% (at the start 22%). Slightly above the average (40%).
Patterns
From the last 43 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 33 · Nuke
- Highest rating in a match: 1.83 · Nuke
- Longest win streak: 3 wins in a row · Dust 2
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How HAVIK_face plays
Across 43 matches HAVIK_face averages K/R 0.66, ADR 76.6 and a rating of 0.91. Most room to improve: Clutch 1v1 won at 31%, better than only 22% of level 3 players. Averages 14.3 kills per match with 43% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 9 of 43 matches the rating was 1.10 or higher (21%), in 25 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 0 aces. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.8, ELO +74, Clutch 1v1 +21 pp. Got weaker: Win rate −3 pp, First kills −1 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 22 matches, win rate 45%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.