HASMOCARINIO

RO
65 matches tracked
Last updated:

How does HASMOCARINIO play?

Rating 0.93 (from 8 matches) K/R 0.67 ADR 78.4 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 74%
Opening duels won 52%+3 pp better than 80%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+8 pp better than 85%
Clutch 1v2 won 21%−1 pp better than 56%
Clutch kills per match 1.3−0.3 better than 23%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 34%−9 pp better than 10%
AWP share of kills 3%−8 pp better than 19%
K/D 0.94−0.03 better than 52%
Pistol kills per match 2.2
Knife kills 1 in 65 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.1 pp better than 58%
Rounds with 3K 3.0%−0.7 pp better than 28%
MVPs per match 1.8−0.3 better than 26%
4Ks and aces 7x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%0 pp level
Utility damage per round 4.9+1.0 better than 72%
Enemies flashed per round 0.08−0.17 better than 10%
Rounds with a death 72%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.65
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.69.

Patterns

From the last 65 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.47 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
24% better than 1%
0.68 better than 41%
78.2 better than 56%
0.86–
48% of 88 duels better than 43%
23% of 13 situations better than 17%
Ancient16
38% better than 12%
0.65 better than 30%
82.4 better than 76%
0.90–
47% of 70 duels better than 43%
43% of 7 situations better than 64%
Anubis16
63% better than 89%
0.63 better than 19%
74.4 better than 31%
1.10–
44% of 85 duels better than 24%
46% of 13 situations better than 74%
Inferno7
71% –
0.71 –
75.9 –
-
47% of 19 duels –
50% of 2 situations –
Mirage6
67% –
0.69 –
80.5 –
-
65% of 34 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How HASMOCARINIO plays

Across 65 matches HASMOCARINIO averages K/R 0.67 and ADR 78.4; the rating across the 8 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 45%. That is better than 85% of players on level 4. Most room to improve: Headshot rate at 34%. That is better than only 10% of players on level 4. On average 14.6 kills per match, 34% of them headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 43 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. Things go best in match 1 of the day (+70 ELO, win rate 63%). Last 30 days: 8 matches, win rate 38%, ELO balance −4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.