HALO0
How does HALO0 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Strength49% of 1v1s won and so well above the average (37%).
Weapons and aim
Average1.05 K/D and so slightly above the average (1.00).
Impact
AverageExactly 2 kills in 13.6% of rounds and so slightly above the average (13.1%).
Utility and deaths
StrengthDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.09.
Damage per round (ADR)
Best month: September 2026 with 84.1. Last 3 months: 81.7 (at the start 77.3). Slightly above the average (79.2).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 46% (at the start 47%). Right on the average (46%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 44% (at the start 59%). Well below the average (51%).
Best month: July 2026 with 1,967. Last 3 months: 1,366 (at the start 1,967).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 51%.
Patterns
From the last 211 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
HALO0 loses the most ELO on Dust 2: −46 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Anubis
- Highest rating in a match: 2.02 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 211 matchesCompared with players on the same level who have at least 15 matches on the map.
How HALO0 plays
Across 211 matches HALO0 averages K/R 0.73 and ADR 80.7; the rating across the 148 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 7 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Inferno with a 65% win rate in 34 matches. In 57 of 148 matches the rating was 1.10 or higher (39%), in 48 it was below 0.90. In 145 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. HALO0 loses the most ELO on Dust 2 (−46 ELO, win rate 40%). Things go best in match 4 of the day (+36 ELO, win rate 53%). Match no. 2 of the day goes best: 54% win rate, −12 ELO. Improved over the last three months: K/R +0.05, ADR +4.4. Got weaker: Win rate −15 pp, ELO −601. Unchanged in recent months: Headshots at 46%. Last 30 days: 42 matches, win rate 48%, net ELO −74.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.