HACT9_MUPHA5
Name history of HACT9_MUPHA5
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does HACT9_MUPHA5 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
AverageHACT9_MUPHA5 wins 54 of 100 opening duels. 3 percentage points above the level 10 average (51%).
Clutch
AverageAverages 2.1 kills per match as the last one alive. 0.5 above the level 10 average (1.6).
Weapons and aim
Average45 of 100 kills by HACT9_MUPHA5 are headshots. 6 percentage points below the level 10 average (51%).
Impact
WeaknessHACT9_MUPHA5 gets exactly 3 kills in 2.0 of 100 rounds. 2.1 percentage points below the level 10 average (4.1%).
Utility and deaths
AverageHACT9_MUPHA5 dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months: 0.67 (at the start 0.64). 0.07 below the level 10 average (0.74).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 73.9 (at the start 71.0). 6.7 below the level 10 average (80.6).
Share of headshot kills
Last 3 months: 49% (at the start 43%). 2 percentage points below the level 10 average (51%).
Matches won (win rate)
Last 3 months: 50% (at the start 59%). 1 percentage point below the level 10 average (51%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
HACT9_MUPHA5 loses the most ELO in match 1 of the day: ±0 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 1.74 · Anubis
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How HACT9_MUPHA5 plays
Across 61 matches HACT9_MUPHA5 averages K/R 0.65 and ADR 72.0; the rating across the 20 rated matches is 0.95. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 10 players. Averages 14.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 6 of 20 matches the rating was 1.10 or higher (30%), in 9 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 1 ace. HACT9_MUPHA5 loses the most ELO in match 1 of the day (±0 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.67, ADR at 73.9. Last 30 days: 20 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.