HACT9_MUPHA5

Russia
On FACEIT since 2022 61 matches tracked 20 matches in 30 days
ELO
2,467
Rank EU
#57,106 #16,200 in RU
Last updated:

How does HACT9_MUPHA5 play?

Rating 0.95 (from 20 matches) K/R 0.65 ADR 72.0 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 30%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

HACT9_MUPHA5 wins 54 of 100 opening duels. 3 percentage points above the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive

Averages 2.1 kills per match as the last one alive. 0.5 above the level 10 average (1.6).

Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?

45 of 100 kills by HACT9_MUPHA5 are headshots. 6 percentage points below the level 10 average (51%).

Headshot rate 45%−6 pp better than 21%
AWP share of kills 15%+4 pp better than 72%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

HACT9_MUPHA5 gets exactly 3 kills in 2.0 of 100 rounds. 2.1 percentage points below the level 10 average (4.1%).

2K rounds 12.2%−1.2 pp better than 18%
3K rounds 2.0%−2.1 pp better than 1%
MVPs per match 1.8−0.6 better than 4%
4Ks and aces 4x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

HACT9_MUPHA5 dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.25−0.05 better than 37%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.67, ADR at 73.9
▼ Got worse
Win rate −9 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months: 0.67 (at the start 0.64). 0.07 below the level 10 average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
21 matches · 48% win rate

HACT9_MUPHA5 loses the most ELO in match 1 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 1.74 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% on par
0.64 better than 8%
72.3 better than 11%
0.86-
54% of 57 duels better than 64%
36% of 11 situations better than 43%
Dust 216
63% better than 84%
0.61 better than 3%
69.7 better than 5%
0.86-
51% of 47 duels better than 47%
27% of 11 situations better than 21%
Inferno6
33% -
0.63 -
69.2 -
1.02-
48% of 25 duels -
67% of 3 situations -
Ancient5
40% -
0.80 -
82.7 -
0.78-
57% of 7 duels -
100% of 2 situations -
Anubis5
80% -
0.67 -
71.1 -
1.34-
70% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HACT9_MUPHA5 plays

Across 61 matches HACT9_MUPHA5 averages K/R 0.65 and ADR 72.0; the rating across the 20 rated matches is 0.95. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 10 players. Averages 14.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 6 of 20 matches the rating was 1.10 or higher (30%), in 9 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 1 ace. HACT9_MUPHA5 loses the most ELO in match 1 of the day (±0 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.67, ADR at 73.9. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.