HAANNIBALLL

Vietnam
On FACEIT since 2025 365 matches tracked 63 matches in 30 days
Last updated:

How does HAANNIBALLL play?

Rating 0.98 (from 356 matches) K/R 0.70 ADR 76.1 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 356 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (309 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 2.5
Knife kills 6 in 365 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 18%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 46x 4K, 1 ace in 309 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +194
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 75.3, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −119 ELO
80 matches · 54% win rate
On Nuke −1 ELO
23 matches · 43% win rate
On Thursdays +1 ELO, win rate 42%

HAANNIBALLL loses the most ELO on Ancient: −119 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 46 · Anubis
  4. Longest win streak: 7 wins in a row · Inferno
  5. Reached level 10 · Nuke

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
56% better than 64%
0.70 better than 26%
74.8 better than 18%
0.96 better than 21%
49% of 486 duels better than 33%
36% of 86 situations better than 44%
Ancient80
54% better than 55%
0.68 better than 17%
74.5 better than 14%
0.97 better than 23%
52% of 294 duels right on the average
35% of 48 situations better than 41%
Anubis63
43% better than 17%
0.72 better than 35%
79.6 better than 39%
1.01 better than 35%
53% of 275 duels better than 55%
33% of 42 situations better than 36%
Dust 232
59% better than 73%
0.69 better than 22%
75.7 better than 19%
0.99 better than 29%
57% of 138 duels better than 78%
25% of 12 situations better than 14%
Inferno32
50% better than 31%
0.66 better than 7%
75.0 better than 8%
0.96 better than 10%
50% of 133 duels better than 24%
40% of 15 situations right on the average
Nuke23
43% better than 17%
0.68 better than 13%
75.9 better than 19%
0.93 better than 7%
43% of 97 duels better than 8%
35% of 17 situations better than 37%
Cache15
53% better than 45%
0.77 better than 66%
81.8 better than 57%
1.10 better than 70%
51% of 75 duels right on the average
57% of 7 situations better than 90%

Compared with players on the same level who have at least 15 matches on the map.

How HAANNIBALLL plays

Across 365 matches HAANNIBALLL averages K/R 0.70 and ADR 76.1; the rating across the 356 rated matches is 0.98. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 132 of 356 matches the rating was 1.10 or higher (37%), in 145 it was below 0.90. In 309 matches with detailed stats: 46 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. HAANNIBALLL loses the most ELO on Ancient (−119 ELO, win rate 54%). Things go best on Mirage (+356 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, +120 ELO. Improved over the last three months: Headshots +3 pp, ELO +194. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 75.3, Win rate at 52%. Last 30 days: 63 matches, win rate 52%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.