H4mikk

Czech Republic
On FACEIT since 2023 243 matches tracked 34 matches in 30 days
ELO ▼ 70
2,437
30-day peak: 2,530
Rank EU
#68,082
Czech Republic #557 in Czech Republic
Last updated:

How does H4mikk play?

Rating 1.02 (from 239 matches) K/R 0.71 ADR 79.2 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 239 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 49%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 23x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 85%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −4 pp, ELO −114

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −273 ELO
86 matches · 43% win rate
In match 3 of the day −91 ELO
32 matches · 41% win rate
Between 0:00 and 6:00 −181 ELO, win rate 32%

H4mikk loses the most ELO on Mirage: −273 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 1.98 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
43% better than 17%
0.72 better than 37%
77.6 better than 31%
1.03 better than 47%
51% of 351 duels right on the average
45% of 69 situations better than 72%
Ancient56
57% better than 66%
0.74 better than 45%
86.6 better than 72%
1.06 better than 57%
49% of 225 duels better than 31%
61% of 23 situations better than 92%
Anubis42
55% better than 58%
0.67 better than 16%
74.7 better than 16%
0.97 better than 25%
53% of 161 duels better than 55%
36% of 25 situations better than 45%
Inferno24
54% better than 48%
0.68 better than 21%
77.1 better than 25%
1.01 better than 31%
51% of 107 duels better than 39%
41% of 17 situations better than 61%
Dust 216
19% better than 1%
0.68 better than 20%
76.7 better than 27%
0.97 better than 26%
47% of 64 duels better than 25%
31% of 13 situations better than 31%
Nuke14
57% -
0.67 -
78.8 -
0.94-
44% of 39 duels -
29% of 7 situations -
Overpass3
67% -
0.93 -
88.3 -
1.21-
33% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H4mikk plays

Across 243 matches H4mikk averages K/R 0.71 and ADR 79.2; the rating across the 239 rated matches is 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 42% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 94 of 239 matches the rating was 1.10 or higher (39%), in 85 it was below 0.90. In 150 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. H4mikk loses the most ELO on Mirage (−273 ELO, win rate 43%). Things go best on Anubis (+90 ELO, win rate 55%). From match no. 5 of the day on, things go best: 56% win rate, −61 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.2. Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −114. Last 30 days: 34 matches, win rate 44%, net ELO −226.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.