H4SH

PK
On FACEIT since 2020 188 matches tracked 118 matches in 30 days
Last updated:

How does H4SH play?

Rating 1.14 (from 164 matches) K/R 0.81 ADR 87.4 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 8
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 164 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 51%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 28%+6 pp better than 86%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−7 pp better than 13%
AWP share of kills 15%+5 pp better than 75%
K/D 1.11+0.11 better than 87%
Pistol kills per match 3.5
Knife kills 3 in 188 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+2.0 pp better than 91%
Rounds with 3K 5.2%+1.3 pp better than 92%
MVPs per match 2.7+0.5 better than 92%
4Ks and aces 39x 4K, 4 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 75%
Utility damage per round 4.0−0.2 better than 48%
Enemies flashed per round 0.52+0.24 better than 94%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83.

Patterns

From the last 188 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −167 ELO
51 matches · 43% wins
On Anubis −90 ELO
28 matches · 43% wins
On Sundays −38 ELO, win rate 46%

H4SH loses the most ELO from match 5 of the day: −167 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.31 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
48% better than 41%
0.78 better than 77%
83.5 better than 69%
1.09 better than 77%
49% of 295 duels better than 40%
41% of 37 situations better than 59%
Inferno29
62% better than 78%
0.84 better than 94%
90.8 better than 94%
1.15 better than 82%
54% of 168 duels better than 63%
44% of 18 situations better than 69%
Anubis28
43% better than 25%
0.84 better than 92%
89.7 better than 90%
1.19 better than 92%
52% of 124 duels better than 59%
47% of 17 situations better than 68%
Ancient25
52% level
0.83 better than 93%
88.9 better than 91%
1.16 better than 92%
59% of 100 duels better than 90%
36% of 28 situations better than 42%
Nuke24
58% better than 59%
0.83 better than 79%
90.4 better than 83%
1.14-
45% of 109 duels better than 19%
43% of 14 situations better than 59%
Mirage15
47% better than 35%
0.84 better than 92%
88.7 better than 89%
1.24-
48% of 81 duels better than 33%
25% of 4 situations better than 17%
Vertigo4
25% -
0.52 -
67.4 -
0.53-
46% of 26 duels -
0% of 2 situations -
Cache3
67% -
0.86 -
91.5 -
1.19-
41% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H4SH plays

Across 188 matches H4SH averages K/R 0.81 and ADR 87.4; the rating across the 164 rated matches is 1.14. Biggest strength: Rating at 1.14. That is better than 93% of players on level 8. Most room to improve: Headshot rate at 40%. That is better than only 13% of players on level 8. On average 18.3 kills per match, 40% of them headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 93 of 164 matches the rating was 1.10 or higher (57%), in 39 it was below 0.90. In 172 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: October 2026 at 1.14. H4SH loses the most ELO from match 5 of the day (−167 ELO, win rate 43%). Things go best in match 3 of the day (+40 ELO, win rate 62%). Last 30 days: 118 matches, win rate 54%, ELO balance −175.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.