H1R051M4

Kazakhstan
On FACEIT since 2023 139 matches tracked 50 matches in 30 days
ELO ▼ 29
2,097
30-day peak: 2,206
Rank EU
#189,119
Kazakhstan #7,501 in Kazakhstan
Last updated:

How does H1R051M4 play?

Rating 1.13 K/R 0.79 ADR 81.8 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 139 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 3.5
Knife kills 5 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 18x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 9%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +163
= Stayed the same
K/R at 0.78, Rating at 1.12, ADR at 81.2
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
39 matches · 44% win rate
In match 2 of the day −41 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 −69 ELO, win rate 39%
On Saturdays −69 ELO, win rate 37%

H1R051M4 loses the most ELO on Dust 2: −48 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.22 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Dust 2
  5. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% right on the average
0.78 better than 71%
81.0 better than 54%
1.12 better than 79%
59% of 186 duels better than 89%
33% of 33 situations better than 36%
Dust 239
44% better than 25%
0.80 better than 78%
86.9 better than 80%
1.16 better than 86%
57% of 127 duels better than 81%
28% of 40 situations better than 21%
Ancient16
63% better than 87%
0.73 better than 44%
72.4 better than 11%
1.04 better than 57%
61% of 41 duels better than 94%
27% of 11 situations better than 22%
Anubis14
50% -
0.88 -
87.2 -
1.31-
65% of 34 duels -
43% of 14 situations -
Inferno14
43% -
0.80 -
80.2 -
1.16-
59% of 39 duels -
31% of 13 situations -
Nuke4
25% -
0.69 -
70.4 -
0.93-
27% of 11 duels -
20% of 5 situations -
Cache3
33% -
0.69 -
75.8 -
1.01-
67% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H1R051M4 plays

Across 139 matches H1R051M4 averages K/R 0.79, ADR 81.8 and a rating of 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 68 of 139 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 107 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. H1R051M4 loses the most ELO on Dust 2 (−48 ELO, win rate 44%). Things go best on Mirage (+29 ELO, win rate 50%). From match no. 5 of the day on, things go best: 53% win rate, +2 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +163. Unchanged in recent months: K/R at 0.78, Rating at 1.12, ADR at 81.2. Last 30 days: 50 matches, win rate 48%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.