H0pe_574
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).
Compared with 1,630 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (50%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average63% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).
Utility and deaths
Weakness24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.92. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.32. Last 3 months: 1.05 (at the start 1.08). Slightly above the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 92.6. Last 3 months: 81.5 (at the start 83.5). Just above the average (79.9).
Share of headshot kills
Best month: July 2026 with 71%. Last 3 months: 59% (at the start 64%). Well above the average (48%).
Matches won (win rate)
Best month: June 2026 with 88%. Last 3 months unchanged at 49%. Slightly below the average (51%).
Best month: August 2026 with 2,028. Last 3 months: 1,773 (at the start 2,028).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
H0pe_574 loses the most ELO on Mirage: −22 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Cache
- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 2.26 · Ancient
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How H0pe_574 plays
Across 158 matches H0pe_574 averages K/R 0.78, ADR 83.0 and a rating of 1.08. Biggest strength: Headshot rate at 63%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 17.0 kills per match with 63% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 69 of 158 matches the rating was 1.10 or higher (44%), in 54 it was below 0.90. In 137 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: June 2026 at 1.32. H0pe_574 loses the most ELO on Mirage (−22 ELO, win rate 36%). Things go best on Ancient (+83 ELO, win rate 65%). Match no. 2 of the day goes best: 70% win rate, +44 ELO. Got weaker: Headshots −5 pp, ELO −255. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 81.5, Win rate at 49%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.