H00MELANDER

Venezuela
On FACEIT since 2021 374 matches tracked 71 matches in 30 days
ELO ▲ 106
3,100
30-day peak: 3,173
Rank NA ▼ 6 places
#177
Venezuela #3 in Venezuela
30 days · prev. #171 · best #150
Last updated:

How does H00MELANDER play?

Rating 1.19 (from 265 matches) K/R 0.86 ADR 96.4 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 265 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.7 from the last 265
Knife kills 7 in 265 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.5%).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 93%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 59x 4K, 5 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 6.7+2.9 · Ø 3.8 better than 96%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +267
= Stayed the same
Win rate at 57%
▼ Got worse
K/R −0.05, Rating −0.11, ADR −5.0, Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 0.91. Last 3 months: 0.83 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −4 ELO
32 matches · 56% win rate
With hendryq on the team no ELO value
44 matches · 43% win rate
On Saturdays −93 ELO, win rate 50%

H00MELANDER loses the most ELO on Inferno: −4 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Ancient
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.65 · Anubis

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
49% better than 26%
0.83 better than 79%
92.3 better than 89%
1.13 better than 71%
50% of 420 duels better than 34%
32% of 38 situations better than 28%
Ancient66
73% better than 94%
0.96 better than 98%
106.5 better than 99%
1.31 better than 97%
61% of 415 duels better than 90%
34% of 35 situations better than 39%
Dust 256
59% better than 66%
0.89 better than 92%
96.5 better than 95%
1.23 better than 88%
58% of 304 duels better than 78%
24% of 33 situations better than 13%
Inferno32
56% better than 37%
0.83 better than 68%
95.0 better than 84%
1.12 better than 48%
57% of 211 duels better than 53%
33% of 6 situations better than 34%
Anubis26
65% better than 81%
0.84 better than 84%
95.5 better than 96%
1.16 better than 78%
55% of 160 duels better than 65%
41% of 17 situations better than 57%
Nuke5
40% -
0.78 -
89.8 -
1.07-
41% of 44 duels -
20% of 5 situations -
Cache3
33% -
0.60 -
67.8 -
0.81-
19% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H00MELANDER plays

Across 374 matches H00MELANDER averages K/R 0.86 and ADR 96.4; the rating across the 265 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 96.4, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 53% headshots. The strongest map is Ancient with a 73% win rate in 66 matches. In 148 of 265 matches the rating was 1.10 or higher (56%), in 52 it was below 0.90. In 197 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: August 2026 at 1.25. H00MELANDER loses the most ELO on Inferno (−4 ELO, win rate 56%). Things go best on Ancient (+271 ELO, win rate 73%). Match no. 3 of the day goes best: 68% win rate, +6 ELO. Improved over the last three months: ELO +267. Got weaker: K/R −0.05, Rating −0.11, ADR −5.0, Headshots −2 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 71 matches, win rate 51%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.