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GydeN

Denmark
On FACEIT since 2016 465 matches tracked 112 matches in 30 days
ELO ▲ 294
3,216
30-day peak: 3,216
Rank EU ▲ 4,105 places
#4,234
Denmark #149 in Denmark
30 days · prev. #8,339 · best #4,085
Last updated:

How does GydeN play?

Rating 1.09 (from 415 matches) K/R 0.78 ADR 80.9 from 465 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 415 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (398 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (54%).

Headshot rate 45%−9 pp · Ø 54% better than 12%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.10+0.05 · Ø 1.05 better than 58%
Pistol kills per match 3.3
Knife kills 5 in 465 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 90x 4K, 7 aces in 398 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 1%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +767
= Stayed the same
Rating at 1.08, ADR at 80.0
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.66
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.77 (at the start 0.81). Just above the average (0.75).

Patterns

From the last 465 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
119 matches · 50% win rate
In match 1 of the day +183 ELO
84 matches · 48% win rate
On Saturdays −106 ELO, win rate 48%

GydeN loses the most ELO on Mirage: −90 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 47 · Nuke
  3. Highest rating in a match: 3.45 · Nuke
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 465 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
50% better than 30%
0.80 better than 70%
82.8 better than 54%
1.11 better than 67%
53% of 466 duels right on the average
36% of 61 situations better than 42%
Ancient117
54% better than 46%
0.75 better than 47%
78.3 better than 29%
1.04 better than 44%
49% of 439 duels better than 30%
39% of 77 situations better than 52%
Nuke78
59% better than 57%
0.85 better than 82%
86.6 better than 72%
1.17 better than 76%
56% of 299 duels better than 65%
36% of 36 situations better than 42%
Inferno56
63% better than 53%
0.79 better than 47%
81.9 better than 36%
1.16 better than 53%
58% of 192 duels better than 56%
38% of 26 situations better than 42%
Cache51
49% better than 18%
0.73 better than 26%
77.7 better than 19%
1.03 better than 24%
55% of 231 duels better than 55%
39% of 36 situations better than 50%
Anubis17
65% better than 80%
0.70 better than 25%
70.8 better than 6%
0.98 better than 24%
50% of 76 duels better than 36%
17% of 12 situations better than 8%
Dust 212
58% -
0.63 -
68.5 -
0.85-
49% of 43 duels -
50% of 2 situations -
Overpass8
38% -
0.83 -
85.5 -
-
-
-
Vertigo7
43% -
0.81 -
84.9 -
1.16-
50% of 26 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GydeN plays

Across 465 matches GydeN averages K/R 0.78 and ADR 80.9; the rating across the 415 rated matches is 1.09. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 181 of 415 matches the rating was 1.10 or higher (44%), in 134 it was below 0.90. In 398 matches with detailed stats: 90 4Ks and 7 aces. Best month by rating: August 2026 at 1.20. GydeN loses the most ELO on Mirage (−90 ELO, win rate 50%). Things go best on Nuke (+303 ELO, win rate 59%). Match no. 2 of the day goes best: 64% win rate, +254 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +767. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.08, ADR at 80.0. Last 30 days: 112 matches, win rate 54%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.