GuuuteK

Poland
On FACEIT since 2015 475 matches tracked 92 matches in 30 days
Last updated:

How does GuuuteK play?

Rating 1.00 K/R 0.69 ADR 75.4 from 475 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 475 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (399 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.3
Knife kills 1 in 475 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 18%
3K rounds 3.3%−1.0 pp · Ø 4.3% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 49x 4K, 3 aces in 399 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +717
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 74.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 475 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −97 ELO
98 matches · 56% win rate
In match 3 of the day −77 ELO
72 matches · 43% win rate
On Mondays −103 ELO, win rate 47%

GuuuteK loses the most ELO on Anubis: −97 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Cache
  2. Most kills in a match: 40 · Mirage
  3. Recorded match no. 250 · Cache
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 475 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
51% better than 40%
0.71 better than 28%
76.0 better than 21%
1.01 better than 35%
50% of 538 duels better than 37%
29% of 128 situations better than 21%
Ancient99
47% better than 27%
0.71 better than 27%
77.7 better than 25%
1.01 better than 34%
46% of 340 duels better than 18%
37% of 76 situations better than 45%
Anubis98
56% better than 55%
0.65 better than 8%
72.6 better than 9%
0.95 better than 16%
49% of 322 duels better than 32%
43% of 61 situations better than 62%
Cache48
58% right on the average
0.74 better than 33%
79.0 better than 26%
1.08 better than 42%
57% of 167 duels better than 64%
34% of 38 situations better than 38%
Nuke33
48% better than 26%
0.66 better than 11%
71.7 better than 8%
0.97 better than 18%
46% of 94 duels better than 15%
28% of 25 situations better than 23%
Inferno26
50% better than 24%
0.67 better than 10%
74.0 better than 8%
0.96 better than 10%
60% of 92 duels better than 75%
32% of 19 situations better than 32%
Dust 214
36% -
0.67 -
70.5 -
0.97-
56% of 39 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GuuuteK plays

Across 475 matches GuuuteK averages K/R 0.69, ADR 75.4 and a rating of 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 57% headshots. The strongest map is Cache with a 58% win rate in 48 matches. In 171 of 475 matches the rating was 1.10 or higher (36%), in 177 it was below 0.90. In 399 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. GuuuteK loses the most ELO on Anubis (−97 ELO, win rate 56%). Things go best in match 4 of the day (+132 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +132 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +717. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 74.2. Last 30 days: 92 matches, win rate 59%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.