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Guttie

Bosnia & Herzegovina
On FACEIT since 2016 287 matches tracked 107 matches in 30 days
ELO ▲ 255
2,892
30-day peak: 2,902
Rank NA ▲ 529 places
#429
Bosnia & Herzegovina #48 in Bosnia & Herzegovina
30 days · prev. #958 · best #402
Last updated:

How does Guttie play?

Rating 0.90 (from 237 matches) K/R 0.66 ADR 75.5 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 237 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.89−0.16 · Ø 1.05 better than 3%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 13%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 7%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 22x 4K, 1 ace in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 59%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +440
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 75.8, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
47 matches · 51% win rate
On Mirage −43 ELO
110 matches · 45% win rate
Between 0:00 and 6:00 −188 ELO, win rate 45%
On Tuesdays −136 ELO, win rate 46%

Guttie loses the most ELO on Anubis: −56 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 1.96 · Ancient
  3. Most kills in a match: 35 · Anubis
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
45% better than 17%
0.65 better than 9%
75.3 better than 19%
0.87 better than 3%
47% of 431 duels better than 21%
27% of 41 situations better than 17%
Dust 275
55% better than 54%
0.63 better than 5%
71.7 better than 8%
0.90 better than 6%
46% of 242 duels better than 18%
22% of 36 situations better than 11%
Ancient48
60% better than 71%
0.71 better than 27%
79.7 better than 36%
0.96 better than 19%
52% of 154 duels right on the average
38% of 16 situations right on the average
Anubis47
51% better than 40%
0.70 better than 26%
79.8 better than 40%
0.94 better than 15%
56% of 196 duels better than 70%
47% of 17 situations better than 71%
Cache7
57% -
0.61 -
65.5 -
0.83-
43% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Guttie plays

Across 287 matches Guttie averages K/R 0.66 and ADR 75.5; the rating across the 237 rated matches is 0.90. Most room to improve: Rating at 0.90, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 48 matches. In 63 of 237 matches the rating was 1.10 or higher (27%), in 122 it was below 0.90. In 233 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: April 2026 at 0.96. Guttie loses the most ELO on Anubis (−56 ELO, win rate 51%). Things go best on Ancient (+93 ELO, win rate 60%). Match no. 4 of the day goes best: 63% win rate, −2 ELO. Improved over the last three months: Win rate +3 pp, ELO +440. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 75.8, Headshots at 52%. Last 30 days: 107 matches, win rate 52%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.