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Gungga

Brazil
On FACEIT since 2019 494 matches tracked 102 matches in 30 days
ELO ▼ 159
2,064
30-day peak: 2,223
Rank SA ▼ 2,023 places
#5,739
Brazil #4,487 in Brazil
30 days · prev. #3,716 · best #3,166
Last updated:

How does Gungga play?

Rating 1.09 K/R 0.78 ADR 85.3 from 494 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 494 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (459 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 17%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.3
Knife kills 14 in 494 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 76x 4K, 6 aces in 459 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +286
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 86.5, Headshots at 44%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 494 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −236 ELO
162 matches · 46% win rate
In match 4 of the day −117 ELO
60 matches · 40% win rate
On Fridays −27 ELO, win rate 41%

Gungga loses the most ELO on Mirage: −236 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.29 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Recorded match no. 250 · Inferno
  5. Reached level 10 · Cache

Maps in detail

from the last 494 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
46% better than 28%
0.78 better than 66%
85.0 better than 68%
1.08 better than 65%
55% of 792 duels better than 71%
26% of 65 situations better than 17%
Dust 2129
50% right on the average
0.78 better than 70%
85.4 better than 71%
1.10 better than 72%
51% of 470 duels right on the average
31% of 91 situations better than 29%
Inferno79
47% better than 25%
0.86 better than 89%
94.2 better than 92%
1.19 better than 83%
54% of 318 duels better than 54%
35% of 57 situations better than 43%
Ancient56
46% better than 31%
0.76 better than 61%
81.6 better than 53%
1.05 better than 60%
47% of 211 duels better than 28%
32% of 28 situations better than 33%
Anubis33
52% better than 45%
0.73 better than 43%
76.2 better than 24%
1.04 right on the average
43% of 138 duels better than 12%
50% of 12 situations better than 79%
Cache16
63% better than 73%
0.72 better than 43%
80.7 better than 50%
0.99 better than 36%
51% of 69 duels better than 45%
25% of 12 situations better than 17%
Nuke13
38% -
0.71 -
79.1 -
0.96-
38% of 47 duels -
50% of 8 situations -
Vertigo6
33% -
0.81 -
89.6 -
1.03-
70% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gungga plays

Across 494 matches Gungga averages K/R 0.78, ADR 85.3 and a rating of 1.09. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 44% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 213 of 494 matches the rating was 1.10 or higher (43%), in 145 it was below 0.90. In 459 matches with detailed stats: 76 4Ks and 6 aces. Best month by rating: July 2026 at 1.21. Gungga loses the most ELO on Mirage (−236 ELO, win rate 46%). Things go best on Ancient (+77 ELO, win rate 46%). Improved over the last three months: Win rate +3 pp, ELO +286. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 86.5, Headshots at 44%. Last 30 days: 102 matches, win rate 48%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.