GumiBubble

Poland
88 matches tracked 17 matches in 30 days
Last updated:

How does GumiBubble play?

Rating 1.09 (from 21 matches) K/R 0.87 ADR 93.0 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 6
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 29% normal 0.90 to 1.09 19% weak 0.75 to 0.89 5% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerMulti-killsClutcher
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6 pp better than 98%
Opening duels won 56%+6 pp better than 93%

Clutch

Strength
Last one alive
Clutch 1v1 won 40%+1 pp better than 64%
Clutch 1v2 won 47%+25 pp better than 99%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−7 pp better than 15%
AWP share of kills 27%+16 pp better than 95%
K/D 1.18+0.20 better than 97%
Pistol kills per match 1.8
Knife kills 1 in 88 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.6%+3.7 pp better than 99%
Rounds with 3K 5.7%+1.9 pp better than 98%
MVPs per match 3.1+0.9 better than 99%
4Ks and aces 19x 4K, 4 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.21−0.05 better than 37%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.87
▼ Got worse
ADR −4.6, Headshots −7 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months unchanged at 0.87.

Patterns

From the last 88 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −76 ELO
31 matches · 39% wins

GumiBubble loses the most ELO in match 1 of the day: −76 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
57% better than 77%
0.90 better than 98%
98.9 better than 99%
1.02-
54% of 215 duels better than 74%
53% of 19 situations better than 88%
Nuke19
42% better than 17%
0.90 better than 98%
94.7 better than 97%
1.45-
56% of 117 duels better than 79%
33% of 18 situations better than 39%
Ancient14
50% -
0.89 -
92.3 -
1.42-
59% of 75 duels -
38% of 8 situations -
Dust 27
29% -
0.84 -
93.2 -
0.65-
53% of 34 duels -
67% of 6 situations -
Anubis6
33% -
0.82 -
83.7 -
1.13-
64% of 22 duels -
14% of 7 situations -
Inferno6
50% -
0.61 -
69.5 -
0.85-
42% of 24 duels -
33% of 3 situations -
Cache3
67% -
0.94 -
93.5 -
1.17-
68% of 19 duels -
50% of 2 situations -
Vertigo3
67% -
0.75 -
86.1 -
1.02-
57% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GumiBubble plays

Across 88 matches GumiBubble averages K/R 0.87 and ADR 93.0; the rating across the 21 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 93.0. That is better than 99% of players on level 6. Most room to improve: Headshot rate at 38%. That is better than only 15% of players on level 6. On average 18.5 kills per match, 38% of them headshots. The strongest map is Mirage with a 57% win rate in 30 matches. In 12 of 21 matches the rating was 1.10 or higher (57%), in 5 it was below 0.90. In 68 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. GumiBubble loses the most ELO in match 1 of the day (−76 ELO, win rate 39%). Things go best on Mirage (+79 ELO, win rate 57%). Got weaker: ADR −4.6, Headshots −7 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.87. Last 30 days: 17 matches, win rate 65%, ELO balance +29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.