Gulkafleim

Switzerland
On FACEIT since 2023 102 matches tracked 77 matches in 30 days
ELO ▲ 29
2,269
30-day peak: 2,386
Rank EU
#116,047
Switzerland #933 in Switzerland
Last updated:

How does Gulkafleim play?

Rating 1.14 K/R 0.82 ADR 88.3 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 34%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 69%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 2.7
Knife kills 1 in 102 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 16x 4K, 3 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +670
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −9.8, Headshots −2 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Last 3 months: 0.80 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +54 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 +62 ELO, win rate 42%

Gulkafleim loses the most ELO in match 1 of the day: +54 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.88 · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 42%
0.83 better than 83%
89.5 better than 84%
1.16 better than 84%
52% of 235 duels better than 54%
45% of 29 situations better than 71%
Dust 230
57% better than 68%
0.90 better than 95%
92.6 better than 92%
1.27 better than 95%
58% of 145 duels better than 82%
33% of 15 situations better than 36%
Anubis16
50% better than 41%
0.73 better than 42%
82.1 better than 54%
0.96 better than 22%
61% of 67 duels better than 92%
38% of 13 situations better than 47%
Ancient5
60% -
0.79 -
88.5 -
1.03-
59% of 39 duels -
0% of 1 situations -
Inferno3
33% -
0.57 -
62.3 -
0.77-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gulkafleim plays

Across 102 matches Gulkafleim averages K/R 0.82, ADR 88.3 and a rating of 1.14. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 30 matches. In 49 of 102 matches the rating was 1.10 or higher (48%), in 30 it was below 0.90. In 77 matches with detailed stats: 16 4Ks and 3 aces. Gulkafleim loses the most ELO in match 1 of the day (+54 ELO, win rate 40%). Things go best on Mirage (+112 ELO, win rate 50%). Improved over the last three months: ELO +670. Got weaker: K/R −0.09, Rating −0.15, ADR −9.8, Headshots −2 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 77 matches, win rate 52%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.