Guizardi_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).
Compared with 2,611 players in this group, each player over up to their last 100 matches.
Opening
Average63% of opening duels won and so well above the average (52%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average36% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).
Utility and deaths
AverageDied in 62% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.89. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.30. Last 3 months: 1.18 (at the start 1.20). Well above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 87.4. Last 3 months: 81.4 (at the start 81.5). Just above the average (81.1).
Share of headshot kills
Best month: July 2026 with 36%. Last 3 months: 35% (at the start 36%). Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 54% (at the start 56%). Clearly above the average (51%).
Best month: September 2026 with 2,854. Last 3 months: 2,533 (at the start 2,699).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 240 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Guizardi_ loses the most ELO on Dust 2: −51 ELO, 57% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Highest rating in a match: 2.83 · Ancient
- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 43 · Ancient
Maps in detail
from the last 240 matchesCompared with players on the same level who have at least 15 matches on the map.
How Guizardi_ plays
Across 240 matches Guizardi_ averages K/R 0.81, ADR 81.4 and a rating of 1.19. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 36% headshots. The strongest map is Mirage with a 58% win rate in 69 matches. In 148 of 240 matches the rating was 1.10 or higher (62%), in 49 it was below 0.90. In 174 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.30. Guizardi_ loses the most ELO on Dust 2 (−51 ELO, win rate 57%). Things go best on Mirage (+320 ELO, win rate 58%). Match no. 2 of the day goes best: 71% win rate, +240 ELO. Got weaker: ELO −166. Unchanged in recent months: K/R at 0.80, Rating at 1.18, ADR at 81.4, Headshots at 35%, Win rate at 54%. Last 30 days: 23 matches, win rate 61%, net ELO −7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.