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Guionix

Argentina
On FACEIT since 2020 266 matches tracked
ELO
2,487
Peak across recorded matches: 2,860
Rank SA ▼ 566 places
#1,325
Argentina #409 in Argentina
30 days · prev. #759 · best #759
Last updated:

How does Guionix play?

Rating 1.06 (from 213 matches) K/R 0.75 ADR 82.2 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 213 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 38%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 3.7 from the last 225
Knife kills 2 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 88%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, ADR +10.5, Win rate +9 pp
= Stayed the same
Headshots at 46%
▼ Got worse
ELO −345

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −11 ELO
69 matches · 54% win rate
In match 1 of the day +76 ELO
65 matches · 40% win rate
Between 6:00 and 12:00 −122 ELO, win rate 39%
On Fridays −14 ELO, win rate 36%

Guionix loses the most ELO on Dust 2: −11 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 46 · Ancient
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
46% better than 26%
0.74 right on the average
79.3 better than 40%
1.03 better than 48%
53% of 409 duels better than 60%
38% of 55 situations right on the average
Dust 269
54% better than 57%
0.79 better than 71%
89.3 better than 83%
1.12 better than 73%
59% of 296 duels better than 86%
24% of 33 situations better than 15%
Ancient29
45% better than 24%
0.77 better than 59%
81.7 better than 48%
1.05 better than 52%
54% of 136 duels better than 62%
42% of 24 situations better than 60%
Anubis17
35% better than 8%
0.75 better than 53%
79.1 better than 36%
1.02 better than 44%
54% of 80 duels better than 64%
14% of 7 situations better than 6%
Cache9
67% -
0.80 -
84.8 -
1.15-
76% of 21 duels -
0% of 2 situations -
Inferno9
33% -
0.77 -
85.0 -
1.09-
62% of 34 duels -
67% of 3 situations -
Nuke5
40% -
0.73 -
76.7 -
1.02-
38% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Guionix plays

Across 266 matches Guionix averages K/R 0.75 and ADR 82.2; the rating across the 213 rated matches is 1.06. Biggest strength: Opening duels won at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Dust 2 with a 54% win rate in 69 matches. In 95 of 213 matches the rating was 1.10 or higher (45%), in 83 it was below 0.90. In 132 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: June 2026 at 1.25. Guionix loses the most ELO on Dust 2 (−11 ELO, win rate 54%). Things go best on Mirage (+132 ELO, win rate 46%). From match no. 5 of the day on, things go best: 53% win rate, −20 ELO. Improved over the last three months: K/R +0.09, ADR +10.5, Win rate +9 pp. Got weaker: ELO −345. Unchanged in recent months: Headshots at 46%. Last 30 days: 9 matches, win rate 22%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.