Guczy

Czech Republic
On FACEIT since 2017 133 matches tracked 83 matches in 30 days
ELO ▲ 165
2,831
30-day peak: 2,896
Rank EU
#16,205
Czech Republic #145 in Czech Republic
Last updated:

How does Guczy play?

Rating 1.19 (from 83 matches) K/R 0.83 ADR 87.8 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 37% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,750-2,999 ELO

Compared with 11,636 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 65%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.15+0.10 · Ø 1.05 better than 76%
Pistol kills per match 3.7
Knife kills 4 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.5%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 91%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 23x 4K, 3 aces in 83 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Win rate +18 pp
= Stayed the same
ADR at 88.4, Headshots at 54%, ELO at 2,817
▼ Got worse
Nothing clear

Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.86 (at the start 0.79). Well above the average (0.75).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −103 ELO
29 matches · 48% win rate
On Ancient −58 ELO
24 matches · 54% win rate

Guczy loses the most ELO on Dust 2: −103 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 62%
0.87 better than 91%
91.1 better than 87%
1.21 better than 89%
57% of 138 duels better than 78%
39% of 18 situations better than 52%
Dust 229
48% better than 30%
0.80 better than 71%
86.4 better than 72%
1.09 better than 58%
53% of 94 duels better than 55%
40% of 10 situations better than 54%
Anubis25
68% better than 90%
0.87 better than 91%
88.4 better than 82%
1.22 better than 90%
54% of 90 duels better than 59%
45% of 11 situations better than 67%
Ancient24
54% better than 52%
0.83 better than 81%
87.5 better than 74%
1.35-
59% of 54 duels better than 85%
40% of 10 situations better than 54%
Inferno14
64% -
0.79 -
83.5 -
1.27-
59% of 49 duels -
75% of 4 situations -
Cache5
40% -
0.76 -
83.8 -
0.98-
55% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Guczy plays

Across 133 matches Guczy averages K/R 0.83 and ADR 87.8; the rating across the 83 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 54% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 50 of 83 matches the rating was 1.10 or higher (60%), in 20 it was below 0.90. In 83 matches with detailed stats: 23 4Ks and 3 aces. Guczy loses the most ELO on Dust 2 (−103 ELO, win rate 48%). Things go best on Anubis (+128 ELO, win rate 68%). Match no. 2 of the day goes best: 70% win rate, +65 ELO. Improved over the last three months: K/R +0.07, Win rate +18 pp. Unchanged in recent months: ADR at 88.4, Headshots at 54%, ELO at 2,817. Last 30 days: 83 matches, win rate 64%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.