Gsign
How does Gsign play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,020 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average22% of 1v1s won and so well below the average (39%).
Weapons and aim
Weakness0.88 K/D and so clearly below the average (1.00).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
Weakness22% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.70 (at the start 0.67). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.00. Last 3 months: 0.98 (at the start 0.95). Slightly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 83.9. Last 3 months: 77.8 (at the start 76.1). Just below the average (79.5).
Share of headshot kills
Best month: July 2026 with 41%. Last 3 months: 39% (at the start 41%). Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 73%. Last 3 months unchanged at 50%. Well above the average (44%).
Best month: July 2026 with 2,422.
Rounds with first kill
Best month: September 2026 with 17%.
1v1 clutches won
Best month: October 2026 with 20%.
Patterns
From the last 76 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Highest rating in a match: 1.56 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 76 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gsign plays
Across 76 matches Gsign averages K/R 0.68 and ADR 76.6; the rating across the 55 rated matches is 0.96. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 40% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 23 of 55 matches the rating was 1.10 or higher (42%), in 26 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. Things go best on Mirage (+51 ELO, win rate 47%). From match no. 5 of the day on, things go best: 58% win rate, +50 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.8, Win rate at 50%. Last 30 days: 15 matches, win rate 60%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.