Grzybonurek

Poland
On FACEIT since 2016 248 matches tracked 43 matches in 30 days
Last updated:

How does Grzybonurek play?

Rating 0.94 (from 247 matches) K/R 0.66 ADR 72.0 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 30%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.93−0.11 · Ø 1.04 better than 10%
Pistol kills per match 2.9
Knife kills 7 in 248 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 6%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 34x 4K, 0 aces in 182 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.31).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 92%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +368
= Stayed the same
K/R at 0.65, Rating at 0.94, ADR at 71.5, Headshots at 53%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays ±0 ELO, win rate 28%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.99 · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
52% right on the average
0.65 better than 10%
73.1 better than 12%
0.95 better than 19%
40% of 283 duels better than 3%
38% of 56 situations right on the average
Dust 262
55% better than 58%
0.68 better than 18%
74.6 better than 17%
0.95 better than 16%
42% of 267 duels better than 9%
26% of 39 situations better than 18%
Ancient43
42% better than 17%
0.67 better than 14%
68.9 better than 2%
0.95 better than 19%
45% of 121 duels better than 15%
35% of 40 situations better than 42%
Cache15
53% -
0.61 -
67.2 -
0.90-
52% of 46 duels -
50% of 10 situations -
Inferno13
38% -
0.63 -
68.5 -
0.88-
44% of 50 duels -
50% of 8 situations -
Nuke12
50% -
0.66 -
70.9 -
0.95-
44% of 45 duels -
36% of 11 situations -
Anubis9
67% -
0.68 -
73.4 -
1.00-
45% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grzybonurek plays

Across 248 matches Grzybonurek averages K/R 0.66 and ADR 72.0; the rating across the 247 rated matches is 0.94. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 55% win rate in 62 matches. In 74 of 247 matches the rating was 1.10 or higher (30%), in 123 it was below 0.90. In 182 matches with detailed stats: 34 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. Things go best on Dust 2 (+119 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, +40 ELO. Improved over the last three months: ELO +368. Unchanged in recent months: K/R at 0.65, Rating at 0.94, ADR at 71.5, Headshots at 53%, Win rate at 50%. Last 30 days: 43 matches, win rate 44%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.