Gruby2KK

Poland
On FACEIT since 2016 196 matches tracked 133 matches in 30 days
ELO ▼ 7
2,201
30-day peak: 2,208
Rank EU
#144,285
Poland #7,864 in Poland
Last updated:
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How does Gruby2KK play?

Rating 1.20 K/R 0.86 ADR 89.3 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 196 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 3.5
Knife kills 2 in 196 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 62x 4K, 7 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +7.4, Headshots +2 pp, ELO +467, First kills +1 pp
= Stayed the same
Rating at 1.21
▼ Got worse
Win rate −4 pp, Clutch 1v1 −21 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
45 matches · 64% win rate
Between 0:00 and 6:00 −7 ELO, win rate 35%
On Sundays −3 ELO, win rate 40%

Gruby2KK loses the most ELO on Ancient: −19 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 41 · Mirage
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.53 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
64% better than 88%
0.95 better than 98%
97.0 better than 96%
1.34 better than 99%
60% of 225 duels better than 90%
45% of 29 situations better than 73%
Nuke41
59% better than 62%
0.93 better than 95%
95.4 better than 92%
1.31 better than 95%
64% of 197 duels better than 94%
49% of 37 situations better than 75%
Mirage31
39% better than 10%
0.84 better than 88%
86.2 better than 76%
1.16 better than 85%
50% of 143 duels better than 44%
46% of 26 situations better than 73%
Dust 230
43% better than 21%
0.75 better than 55%
81.5 better than 53%
1.05 better than 55%
42% of 137 duels better than 9%
47% of 15 situations better than 75%
Anubis16
44% better than 25%
0.74 right on the average
76.5 better than 28%
1.06 better than 60%
46% of 74 duels better than 20%
14% of 14 situations better than 6%
Inferno16
56% better than 60%
0.84 better than 85%
90.6 better than 84%
1.16 better than 82%
59% of 51 duels better than 83%
38% of 13 situations better than 41%
Cache12
42% -
0.76 -
81.5 -
1.05-
51% of 47 duels -
22% of 9 situations -
Vertigo5
40% -
0.90 -
92.1 -
1.26-
50% of 26 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gruby2KK plays

Across 196 matches Gruby2KK averages K/R 0.86, ADR 89.3 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 45 matches. In 116 of 196 matches the rating was 1.10 or higher (59%), in 50 it was below 0.90. In 196 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: November 2026 at 1.26. Gruby2KK loses the most ELO on Ancient (−19 ELO, win rate 64%). Things go best in match 4 of the day (+23 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +23 ELO. Improved over the last three months: K/R +0.07, ADR +7.4, Headshots +2 pp, ELO +467, First kills +1 pp. Got weaker: Win rate −4 pp, Clutch 1v1 −21 pp. Unchanged in recent months: Rating at 1.21. Last 30 days: 133 matches, win rate 50%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.