Grodd--

Spain
On FACEIT since 2017 255 matches tracked 94 matches in 30 days
ELO ▼ 332
2,819
30-day peak: 3,154
Rank EU ▼ 14,710 places
#18,160
Spain #148 in Spain
30 days · prev. #3,450 · best #3,450
Last updated:

How does Grodd-- play?

Rating 0.96 (from 251 matches) K/R 0.70 ADR 75.5 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.8
Knife kills 9 in 255 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.6%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 10%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 24x 4K, 1 ace in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 17%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.1, Headshots −2 pp, Win rate −14 pp, ELO −425

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −324 ELO
93 matches · 46% win rate
On Nuke −175 ELO
25 matches · 28% win rate
On Anubis −151 ELO
44 matches · 43% win rate

Grodd-- loses the most ELO from match 5 of the day: −324 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 34 · Mirage
  4. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
61% better than 80%
0.74 better than 43%
80.7 better than 44%
1.00 better than 31%
51% of 389 duels better than 43%
48% of 25 situations better than 79%
Ancient59
51% better than 41%
0.70 better than 23%
76.0 better than 19%
0.97 better than 22%
47% of 280 duels better than 21%
42% of 24 situations better than 59%
Dust 247
60% better than 74%
0.68 better than 17%
73.3 better than 12%
0.95 better than 15%
46% of 220 duels better than 18%
58% of 12 situations better than 92%
Anubis44
43% better than 16%
0.69 better than 21%
72.0 better than 8%
0.91 better than 9%
47% of 189 duels better than 22%
56% of 9 situations better than 86%
Nuke25
28% better than 1%
0.65 better than 8%
69.5 better than 4%
0.90 better than 6%
40% of 110 duels better than 3%
0% of 9 situations better than 1%
Cache8
63% -
0.67 -
74.2 -
0.95-
41% of 34 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Grodd-- plays

Across 255 matches Grodd-- averages K/R 0.70 and ADR 75.5; the rating across the 251 rated matches is 0.96. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 62% headshots. The strongest map is Mirage with a 61% win rate in 72 matches. In 73 of 251 matches the rating was 1.10 or higher (29%), in 119 it was below 0.90. In 167 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. Grodd-- loses the most ELO from match 5 of the day (−324 ELO, win rate 46%). Things go best on Mirage (+175 ELO, win rate 61%). Match no. 2 of the day goes best: 60% win rate, +31 ELO. Got weaker: K/R −0.04, Rating −0.06, ADR −4.1, Headshots −2 pp, Win rate −14 pp, ELO −425. Last 30 days: 94 matches, win rate 44%, net ELO −524.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.