Griller1221

Denmark
On FACEIT since 2016 284 matches tracked 103 matches in 30 days
ELO ▲ 183
3,545
30-day peak: 3,756
Rank EU ▲ 12 places
#806
#33 in DK
30 days · before #818 · best #802
Last updated:

How does Griller1221 play?

Rating 1.20 (from 187 matches) K/R 0.82 ADR 85.1 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 187 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 53%+2 pp better than 64%

Clutch

Strength
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 4%−7 pp better than 24%
K/D 1.23+0.20 better than 93%
Pistol kills per match 2.9
Knife kills 1 in 284 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.3 pp better than 91%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 61x 4K, 5 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +11 pp, Win rate +6 pp, ELO +78
= Stayed the same
K/R at 0.82, ADR at 84.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.82 (at the start 0.83).

Patterns

From the last 284 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −152 ELO
35 matches · 49% wins
On Anubis −80 ELO
20 matches · 45% wins
Between 12:00 and 18:00 +79 ELO, win rate 51%
On Fridays −67 ELO, win rate 45%

Griller1221 loses the most ELO on Cache: −152 ELO, 49% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.51 · Ancient
  3. Longest win streak: 9 wins in a row · Nuke
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
65% better than 88%
0.85 better than 89%
87.8 better than 80%
1.31 better than 98%
56% of 248 duels better than 76%
33% of 51 situations better than 40%
Mirage63
63% better than 86%
0.81 better than 78%
84.0 better than 66%
1.12 better than 76%
47% of 215 duels better than 25%
42% of 36 situations better than 61%
Nuke49
53% better than 41%
0.77 better than 51%
81.8 better than 47%
1.11-
52% of 208 duels better than 42%
37% of 19 situations better than 46%
Cache35
49% -
0.90 -
92.2 -
1.24-
58% of 153 duels -
39% of 28 situations -
Inferno33
48% better than 28%
0.86 better than 88%
87.6 better than 74%
1.22 better than 93%
56% of 119 duels better than 69%
46% of 39 situations better than 66%
Anubis20
45% better than 23%
0.73 better than 44%
74.1 better than 15%
1.10-
48% of 89 duels better than 28%
30% of 10 situations better than 31%
Dust 212
42% -
0.79 -
82.1 -
1.38-
48% of 44 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Griller1221 plays

Across 284 matches Griller1221 averages K/R 0.82 and ADR 85.1; the rating across the 187 rated matches is 1.20. Biggest strength: Rating at 1.20. That is better than 94% of players on level 10. On average 18.3 kills per match, 59% of them headshots. The strongest map is Ancient with a 65% win rate in 69 matches. In 107 of 187 matches the rating was 1.10 or higher (57%), in 41 it was below 0.90. In 222 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: September 2026 at 1.24. Griller1221 loses the most ELO on Cache (−152 ELO, win rate 49%). Things go best on Ancient (+90 ELO, win rate 65%). Improved over the last three months: Headshots +11 pp, Win rate +6 pp, ELO +78. Unchanged in recent months: K/R at 0.82, ADR at 84.9. Last 30 days: 103 matches, win rate 56%, ELO balance −173.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.